Bio
5 - Games that have left a significant impact on me and my life
4 - Games that have little to no flaws, but aren't ranked 5* on the account of not being literally intertwined in my life
3 - Well designed games that encompass my life for a portion.
2 - Okay games. Games that don't leave significant impact or has major flaws.
1 - Games that left me with a genuinely sour impression. Not worth the time playing on most accounts

Rating system is weird and strict because imo 2.5 - 5.0 stars is not enough to encompass all games i enjoy, while 0.5-2.0 is way too much to encompass all games i did not enjoy. games are really easy to be fun
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

N00b

Played 100+ games

Shreked

Found the secret ogre page

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

3 Years of Service

Being part of the Backloggd community for 3 years

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Voted for at least 3 features on the roadmap

Best Friends

Become mutual friends with at least 3 others

GOTY '21

Participated in the 2021 Game of the Year Event

Liked

Gained 10+ total review likes

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Favorite Games

Spore
Spore
Fire Emblem: Awakening
Fire Emblem: Awakening
Team Fortress 2
Team Fortress 2
The Binding of Isaac: Repentance
The Binding of Isaac: Repentance

101

Total Games Played

002

Played in 2024

008

Games Backloggd


Recently Played See More

Super Metroid
Super Metroid

Mar 08

Danganronpa V3: Killing Harmony
Danganronpa V3: Killing Harmony

Feb 27

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Nov 26

Danganronpa Another Episode: Ultra Despair Girls
Danganronpa Another Episode: Ultra Despair Girls

Nov 05

Faith: The Unholy Trinity
Faith: The Unholy Trinity

Oct 09

Recently Reviewed See More

super metroid is just fucking GOOD. my thoughts on metroid mirror the games nonlinear and circular nature, but super metroid truly is a unique piece of work. few games are brave enough to let the player totally loose to explore the world, even metroid itself shyed away from it with fusion and dread. it's a shame, because that overwhelming feeling is sheer bliss. playing metroid is so liberating in your movement, yet still oppressive and dark to explore. it's a lame ass thing to say but it truly puts you in the shoes of a space explorer charting alien territory. it's also such a potent feeling that it confuses me why metroid insists on pretending it's an action franchise (in between other M's rt beat em up combat and sr/dreads counter system). few things also feel as liberating as breaking the intended sequence of the game with built in tech. To a skilled player, super metroid practically becomes an open world game, KPDR be damned. I pray the devs of metroid 6 recognize the few things that made super better than dread, and the things that made dread better than super.

This review contains spoilers

talking about this game in a review is an exercise in resilience in preventing yourself from talking about the ending, and depending on your opinions, from going into an artsy shpeal or an empassioned rant. i've certainly seen both, and i've spoken both. but while the talk about v3 is primarily about the ending, v3 is so much more than it's ending. it's a danganronpa game, it's mysteries, betrayals, romance, friendships, fucking story. i'm being dramatic but the game really doesn't try to help you avoid this pitfall.

aside from case 6, this game is truly beautiful. it obviously isn't perfect, and there are some scenes that leave me groaning, but this is the best danganronpa has ever been, every scene, every dialogue, every cg is top notch. cases have never been more complex, yet thorough and intriguing. i saw something said about garten of banban, i.e. a trash game. every couple months, some new hot garbage from garten of banban comes out, and it's almost reassuring. danganronpa is hardly as bad, but more danganronpa is very, very reassuring and comforting. flaws and all. ESPECIALLY when it's strengths are as strong in this game.

but case 6 is still case 6. and is also when this review turns into a defense. my opinion deviates from the masses. it's easy to dismiss the ending as invalidating the rest of the game, and as a spit in the face to longtime fans of the series, but i do think this is the least charitable way of viewing it. grappling with the idea of having your feelings be dismissed by the game, and then fighting back against it is a battle that you'll fight in your head long after the credits roll. something i only really felt from danganronpa, and neon white of all things. 1000 different people can get 1000 different interpretations, and i think that debate can hardly go into an ending that most people toss away as "cheap narrative shock". and it certainly takes balls to do something as avante garde in a long-running franchise.

it's humiliating to admit you like danganronpa after it's stint in cultural signifigance marred it's overall reputation, but it's pretty damn good. i can't recommend v3, because to play it requires a healthy 60 or so hours of consuming marginally worse content. but it's... good. even after fucking loathing dr1 and dr2 after i was done with them, i think i was just being tsundere. this series rocks, and v3 is a good finale.

more fun than the real games by leaps and bounds. Dozens upon dozens of gamemodes, teambuilding so easy a child could do it, 0 downtime to get into a match, and it's all free in your google chrome browser. Not to mention all of the quality of life that's actually in showdown compared to the in-game battler, like moveset recording, damage numbers, and the ability to call your oponent slurs over text chat. pokemon is a pretty horrible game to get into competetively but showdown is an incredible way to get started, and a beautiful platform to stay on.

The biggest complaint I have is how showdown is inexoribly tied to pokemon, and how "ou", standard play, is inexoribly tied to tiering policy that can't fix fundamental issues with pokemon (sleep clause, powercreep, kingambit, etc.). i'd love to see someone with power take a more constructive approach to making a meta with real patch notes, rather than a council of wizards unanimously obliterating all sleep moves ever.