I'm pretty torn about this one. At first, I was offput by Galaxy's controls and movement feel, it's definitely not as tight as 64 or Sunshine, but I also think the spin introduces some interesting platforming options. I was willing to give this a fair try, as I'm not opposed to a more simplified Mario 3D platformer, and I thought "I'm probably going to end up giving this a 4 or something".

My biggest gripe with Galaxy is the level structure. The whole thing feels like this awkward middle point between Sunshine and 3D Land, and it can't manage to do what it's doing better than what those games do. Worlds involve usually starting at the same place and branching off into entirely different areas, which at first sounds like it would lead to a lot of diverse and unique stars, but instead it all just blends together and nothing really stands out as memorable. You land on one planet, do whatever it is to get to the next planet, and each star just kind of keeps going and going on until it doesn't. There are some really stand out moments and set pieces, and lots of moments of fun, but Galaxy's level and hub structure do it no favors. Galaxy's hub isn't terrible, but it feeling so much less lively than Sunshine and less involved than 64 leads to it feeling like it probably shouldn't even be there (kudos to Galaxy 2 for realizing this). There's not much point to these galaxies being in different rooms, it just leads to that feeling of being slower that the control already gives.

Also, I just really don't like the comets, and I don't like how much of 100% completion is doing these comets. I like the cosmic race ones, but all the other ones do very little for me, it's not enough of a difference to not feel like "oh, I'm back at this star for the 3rd time". The fact that nearly all the post-game stars are comets just felt like a slap in the face.

It was really in the last two rooms of the Observatory that I was just totally over everything. The levels weren't impressing me anymore because they just felt like more of the same, and the objectives just all started morphing together into what felt like just doing the same kinds of challenges over and over again.

Of course it's not all bad, it's mostly good in fact. There are genuinely really fun moments of platforming and level design, I just wish there were more of those moments and it was organized better! Also, as if I need to say it, this game is absolutely gorgeous and honestly breathtaking at times, especially at the resolution I played it at through, certain means. The great visuals and a lot of the music just make me wish I had more fun than I ended up having.

Lastly, I don't mind the story stuff at all, both the library and the ending cutscenes. I think it's very fun and interesting for a Mario game to try stuff like that, and it's disappointing that so many people were adverse to it, especially since it was never really forced upon the player. I was genuinely touched by parts of the ending, and I liked the library story too. I appreciated all the swings Galaxy went for, even if it ended up in some misses. I probably won't be playing through this game as Luigi any time soon, seeing as I didn't even want to 100% it, but hopefully Galaxy 2 is a lot better when I eventually get to that.

Reviewed on Feb 16, 2021


3 Comments


3 years ago

Most of what I liked about it was the aesthetic and music with the Rosalina story being a neat addition. I definitely feel like Galaxy 2 is a significant step up in designing its levels for platforming at least even if the platforming mechanics aren't as nice as 64, Sunshine, or Odyssey.

3 years ago

Yeah, this game is undeniably beautiful in its aesthetics and presentation. Looking forward to trying Galaxy 2, hopefully the gameplay is better for me

3 years ago

I think the gameplay of Galaxy 2 will definitely be a step up for you if you are feeling underwhelmed by the level design in 1. The levels in Galaxy 2 are much more diverse with more complex mechanics. You surely don't start in the same place as often within the galaxy. There still is that aspect of the level design that many of the hidden stars are just taking the same route to a hungry luma and feeding it, which I think is a bit boring. How can it be hidden if the path to it is often right out in the open? However, the game in general just doesn't have a lot of the charm that Galaxy 1 had with its aesthetic and story. I find the overworld in Galaxy 2 to be lifeless in comparison to the Observatory in Galaxy 1. So, that's something you might miss.