Before the Storm has at least crystalized for me where some of the appeal of Life is Strange lay. It’s easy to imagine undoing a life-altering event, or using time travel for money or self-satisfaction, but Life is Strange reveled in the ability to perfect the mundane. To know just what to say not to save the world, but to avoid embarrassment talking to people you’ll likely never meet again. Take that away from the high school setting, and boy do teenage concerns feel petty and stupid fast.
Before the Storm has an across the board approach to writing that seems to go, “if you spend more time with a character, you’ll care about them more.” An obviously flawed approach, as I sure didn’t learn anything interesting or endearing from spending time with Chloe, or her mom, or mom’s new boyfriend, or Rachel, or Frank, or anyone else. But we sure did spend time with them! All pantomiming out the core character descriptors that defined them in the first game without adding depth or nuance.
Sorry game, learning more about mom’s ex-military boyfriend didn’t excuse how he treats Chloe! Explanations are not excuses or even rationalizations! He’s not good for her, can’t be, won’t be! That Chloe’s mom keeps trying to make them like each other is misguided, and shows that she doesn’t care about Chloe! Which Chloe could make peace with if her mom wasn’t huffing and throwing a hissy fit all the time that her teenage daughter, self-destructing over the loss of her dead dad, isn’t immediately warming up to the man she’s settling to replace him with!
Sorry again, trying to humanize drug-dealer Frank is just bizarre when I know there is a non-zero chance Chloe will shoot him dead a couple months after this game ends! Especially when it establishes that he commits murder to save Chloe’s life??? And then Rachel will sleep with him later????
Learning more about Chloe’s pre-blue-hair life didn’t make me like Chloe more, either. Chloe was my least favorite part of Life is Strange, so having her be the main character intrigued me. Turns out giving her more screen time just makes her pitiable without making her actions in the first game any less insufferable!
What I was not expecting, however, was how much this game would undercut its own possibility of an identity, and the already shaky foundations of the character writing for the supporting cast, by trying to have everyone perform the exact. same. plot. with some of the roles shuffled around.
Because now Rachel is the manic bisexual pixie dream girlfriend and Chloe is just a poser! Instead of digging into Chloe’s characterization at all, we just shift the dynamic so that Rachel is an even bigger insufferable asshole, making Chloe feel tame by comparison! (But make no mistake, Chloe is still a foul-mouthed, self-destructive, graffiti-happy loose cannon!)
Conceptually, I am so against knowing anything about Rachel. Rachel’s existence in the first game was not to be a character, but a motivation, a concept, a force of nature. Everyone loved her to an impossible degree, and in not knowing anything about her, she could be everything Chloe said and needed her to be. What mattered was how Chloe could not cope with her loss, and forced Max to try to fit into that mold instead.
Seriously. Rachel has money, looks, popularity, ability, grades, talent, friends, family. Chloe’s acting out at least made a kind of sense in the first game, coming from a poor, broken, grief-stricken home with no prospects, abandonment issues, and no social currency or respect. Chloe was not justified in her behavior and was a terrible influence on Max, but she at least had real problems! Meanwhile, Rachel suspects her father is having an affair, throws a tantrum, skips school with Chloe, gets Chloe expelled, and lights a forest fire that burns for days with zero remorse or consequences.
Which could all be fine, except the game keeps asking me to empathize with Rachel, when I cannot. Rachel repeatedly blows past Chloe’s pain about her actually dead father to say that her pain about her dad’s infidelity is totally just as, if not more, important. Rachel takes for granted that Chloe gets expelled for the meager gain of Rachel - not getting kicked out of the school play??? In what possible world are those two events equivalent?
She manipulates Chloe’s loneliness without acknowledging the difference in class and circumstance, the difference in distance between what seems reasonable or possible! She claims that Chloe influences her, when she is in situations that are of her own design already! She doesn’t offer her money, influence, or resources to improve Chloe’s life, but expects Chloe to go along with her impetuous and childish demands!
Now that I know Rachel was so incredibly, incomprehensibly selfish, Chloe’s admiration in Life is Strange is pathetic. Her level of dedication could only ever be described as projection, in the same way she was projecting special-ness onto Max, but to see the reality of the object of her attention is just sad.
I am so confused as to the motivation behind this game. I have been to these locations. The character models somehow look worse, and the 60 fps frame rate makes the uncanny animations stick out even more than the last game. As stated at the beginning, without the time travel mechanic, I don’t understand what the appeal of the gameplay is supposed to be.
Consider the junkyard level. In Life is Strange, Max has to collect some trinkets as an excuse to explore some light environmental puzzle solving using her time travel powers. It teaches you she can remove a barrier, get to the other side, then rewind the environment to be on the other side of the barrier. In Before the Storm, there are no puzzles. It’s just a scavenger hunt. A fetch quest with no giver. Pure time padding. And this happens twice.
What Chloe has instead of time travel powers are… multiple choice yelling matches. Because her superpower is being rude to people so much that she gets her way.
Of course, what makes this game the most baffling is the knowledge of it being a pre-quel. I know that Chloe is supposed to die for the character development of someone who isn’t in this game! And Rachel will die for Chloe’s character development in a different game! This also robbed me of any interest in responding to certain NPCs in ways that might have been interesting without that knowledge. Why try to be nice to Nathan when I know he becomes a murderer? Why even have Victoria around?
I rolled my eyes at the shoe-horned evil men in the final chapter. Of course the male interested in Chloe had to be a stalker, the way that Warren was ambiguously, dream-sequencily implied to be obsessed with Max. (Chloe is revealed to have a daily journal of writing letters to Max she never sends, deifying her as a goddess of her loneliness! Which makes her attachment to Max in Life is Strange so, so much worse!) Of course there had to be a twist-villain who turned to murder for reasons that did not at all make sense with his character or reputation. Second verse, same as the first, recreating narrative structure without purpose or novelty.
1.5 stars, C- / D+ rank from me. No humor, no easter eggs, no hidden details that made me feel I was exploring a passion of love like I felt in the first game. Far be it from me to decry or deprive the world from having games about toxic bisexual teens, but for the love of games, please make them interesting.