Was willing to like this, but ended up dissatisfied. If you want a quick byline, the walking speed is too slow. This game would have been better paced at a tighter 4 hours, but at the 8-10 hours to which the game is stretched, there isn't enough to sustain it.

Normally I like both character action games and introspective, metaphorical walking simulators. So I was disappointed that this game annoyed me on both fronts by the end of it.

Gameplay wise, the combat lacks depth, and feels like an aside from the environmental puzzle solving. There are some neat concepts here that play with perspectives and real-time level changes. The graphics are detailed enough to make their design subtle to the point of confusion at times, (in a good way!). I also like that there is a plot / character reason for why these puzzles function the way they do. Unfortunately, the character's low movement speed, even at a jog, creates too much distance between when the player conceives of a step and when they can execute the next action. This in effect had me holding down the run button for every part of the game that would let me, which is tiring and makes everything feel more tedious.

However, the game lost me after the half-way mark when it introduced levels with such gimmicks as "it is too dark to see but you must stealth-mosey past monsters or die instantly" and "run from an un-seeable terror in a maze or die instantly". Such level designs betray a lack of confidence on the developer's parts that their game isn't interesting enough just to walk through and explore, and have to include the threat of a cheap death to keep the player engaged. Which is a shame, because the story is compelling the more of it is revealed.

Without spoilers, this game is metaphorically about mental illness. The game says so on the boot screen that great care was taken to research the experience of psychosis for this game's depiction. As such, not everything in the game is as it first appears. I'm all for a good twisty plot with a surprising ending, but this game is too ambiguous right through to the credits to get full marks. And I don't mean that it should have spelled out exactly what the metaphors stand for, what was real and what was not. There is simply too little context given early enough to ground us in Senua's experiences to take the revelations literally, and not enough effort made to establish what level of metaphor the game is working with so players can determine connections themselves on a first play-through.

Altogether, my overall impression of this game is confusion. There's real effort on display here from more than one aspect of the project, but to what end? It is so committed to its messaging, environment, and aesthetic so as to sacrifice playability as a video game, but does not invite the player along to understand enough of Senua's experience to feel justified. There just isn't enough substance provided to spark my curiosity for attempting a deeper analysis.

In my scoring system, 2 stars is an average game, so 1.5 stars is about a C-. Its short enough I think many people will get something out of their time with it, but it probably won't be very fun or thought-provoking. Recommended to people who want an easy suspense horror experience, or fans of I Spy Letters books.

Reviewed on Jan 21, 2022


1 Comment


This game was a chore to play, even the combat was incredibly not fun to play. If this game was a walking simulator that showed just the mental illness and puzzle aspects at a much shorter playthrough. Then the game would’ve been stellar to me.