BeachEpisode
-My personal canon-
Logging as of 2020 onward.
I know my ratings curve isn't pretty but I sincerely want to admit that I think 2.5⭐ is a good score
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Kind of surreal I'll be honest. Over a decade has passed and so much of the DNA of that made the original DD so unique and anachronistic are being picked up and expanded upon in perfect stride. I'm seeing much of the same enemy types, vocations, locales, brutality in the sheer darkness, quests with hidden steps and branches - shit, the tone of the voice acting, the character animations - all back and taken as far as the little RE Engine can carry it. Too early to give much judgement on the quality of the whole shebang yet, but find it in ur dragonbound heart to forgive me for being blown away by how they didn't fuck it up lol. Probably the most noticeable shift for me is that there's a palpable weightiness to everything now, expounded by the CPU-aggressive focus on physics simulations and incredibly rocky topography. Launch performance has been smooth for me 90% of the time outside of the stop-motion capital city. Pawns are so much like labradors in this it's so funny, they'd jump to their deaths to try and impress you with a shortcut they swear they know about.
What's here is incredibly cool though, there's some serious nerve to calling what is essentially a fanmade standalone Souls game a """demo""" that is currently, playably, almost as content-rich as Demon's Souls. It leaning into the linear Archstone level structure from Demon's is such a salve to me, it's like being given five different adventure novels and being tasked to push your bookmark as far as u can thru them. Each of the worlds call to prior Souls entries to varying levels of explicitness, from a remux of Heide's Tower of Flame to an entirely new desert biome that is abso gorgeous. These locales not needing to necessarily feel beholden to eachother to have that interlinked coherence is just such a buzz of variety I love it.
In complete honesty i didn't play Bloodborne Souls 2 or 3 any more than the once (sorry sory) so my memory of the minutia of their locations and enemies are incredibly hazy. Even then, it's pretty clear at times when the mod runs a boss through something akin to the Pokemon Fusion website, Frankensteining together a funny little Radagon of the Boreal Valley or whatever.
Ultimately I'm just spellbound by the ambition here, what the mod desperately needs is some rebalancing to stop the enemies from being insanely damage spongy. I don't care how gud i need to git as much as I care about wasting my time doing 50 damage per hit on an regular mob enemy that has 10,00000,0000000 hp & will give a pittance of souls on defeat.
Big 'your mileage may vary' thing here but it's free and has a great installer so it's an easy recc. If this project sees fruition I can imagine it'd be special to the point of legal action being considered or something. Saria is a my queen etc.