Up there with Dead Space in terms of the sheer quantity of Shit Hitting The Fan screamy voice comms. Incredibly grim atmosphere to this, humanity getting bodied at every opportunity by really good Gunbuster-esque body horror enemy designs. If you put gills on a spaceship it is within our very nature to want to blast it out of the sky.

The game itself is a kind of Radiant Silvergun-lite I suppose, Treasure just aren't operating on the same insane het up energy here and I can't help but miss it. Genuinely impressive multi-phase boss designs albeit with their fair share of moves that feel somewhat unbalanced. The thing I came out of this mostly impressed by was its inventive use of 3D space - the way enemies and obstacles interacted with the physicality of the stage lends a lot of individual personality to the zones and keeps the game fresh from front to back.

How do you lose a planet man. fucking pathetic. grow up

Reviewed on May 16, 2022


3 Comments


1 year ago

Woah, I had no idea Silpheed had a sequel.

1 year ago

Yup! Both this, and Project Sylpheed - a space combat sim type thing

1 year ago

I only really recognize Silpheed for it's super impressive Sega CD version, I just didn't think that the concept would be interesting enough or that the game was distinct enough to warrant follow-ups.