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Personal Ratings



Gained 300+ total review likes

Best Friends

Become mutual friends with at least 3 others

Well Written

Gained 10+ likes on a single review


Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight


Mentioned by another user


Created 10+ public lists


Found the secret ogre page

Busy Day

Journaled 5+ games in a single day


Voted for at least 3 features on the roadmap

GOTY '22

Participated in the 2022 Game of the Year Event


Created a list folder with 5+ lists


Gained 100+ total review likes


Played 250+ games

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 3+ followers


Played 100+ games


Gained 10+ total review likes

Favorite Games

Persona 4
Persona 4
Elite Beat Agents
Elite Beat Agents
Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Danganronpa V3: Killing Harmony
Danganronpa V3: Killing Harmony


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

No Straight Roads
No Straight Roads

May 20

Paradise Killer
Paradise Killer

May 16

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

May 11

Advance Wars 1+2: Re-Boot Camp
Advance Wars 1+2: Re-Boot Camp

May 04

Sayonara Wild Hearts
Sayonara Wild Hearts

May 01

Recently Reviewed See More

Citizen Sleeper is a fairly linear narrative adventure that feels like a sprawling RPG. The developers somehow make you feel like anything is possible in the Eye as you take on odd jobs and try to eke out another day by the skin of your teeth. The quality of writing here is superb, I just wanted more of it.
This is the true best Cyberpunk RPG on the market, and it shouldn't be missed. All I ask for is a proper fail state to keep you stressed about losing, as Citizen Sleeper is content to let you fuck around and make terrible choices with little consequence, which makes it a fairly chill game. This game captures the same feeling as a great book you can't put down with a tight addictive loop, and I highly recommend it.

It took me the better part of a year to finish this 8 hour game, and there's a reason for it. Yurukill is a game of two halves; a really basic and mid bullet hell, and some simple linear escape room puzzles intersperced with the worst mystery novel I've read.
This game's story is the main pull, and its easily the worst part of the game. The twist is ridiculously obvious and not surprising. The dialogue is dry as hell, the stakes are way too low and softball for a killing game in an amusement park. I kept waiting for the plot to take off and it didn't.
Fans of bullet hell games will think its mid, repetitive and horribly paced shooter. Danganronpa or Zero Escape fans will hate the derivative, predictable, plodding plot. Yurukill isn't a disaster, it just misses both of its demographics by spreading itself too thin.
Its a short, boring adventure with an ass pull cornball happy ending. The shmup sections are distractingly hideous as the icing on the cake. The best parts are the character designs, some of the dialogue and Binko's tryhard voice acting. It's like putting a marashino cherry on a cake made of sawdust and and duct sealant. To further elaborate; it's not fucking important.

No Straight Roads is charming, and a great concept for a game. The game wears its No More Heroes influence proudly, with the same leaderboard interlude between fights, and lengthy boss fights intersperced with cutscenes, but the shoddy gameplay and massive amounts of jank are dealbreakers.
Its one of those games that looks more fun to play in still images, but is nowhere near as good in practice. Attacks lack feedback and weight, the rhythm of the song is more or less irrelevant. Even with parries, which are optional and unnecessary aside from challenge modes, No Straight Roads is a rhythm game that can be easily beaten with the sound off, which tells you how much the core idea of the game doesn't really work.
Its still worth playing via subscription, because this game has a ton of fun, campy and stupid cutscenes, a high quality soundtrack, and it doesnt overstay its welcome at only 4 hours. It's a case study of how far charm can carry a game that sucks at its core.
A 6 out of 10 is absolutely a generous score, but there is a lot to love here in spite of the glaring flaws. Lots of early reviews criticize the game for being buggy and having a bad camera, but the patches since launch have fixed them. It's just a shame they couldn't commit to making an actual rhythm game and not a half baked DMC clone.