Bio
Unfunny YouTube guy
Personal Ratings
1★
5★

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Busy Day

Journaled 5+ games in a single day

Pinged

Mentioned by another user

Listed

Created 10+ public lists

Trend Setter

Gained 50+ followers

Gamer

Played 250+ games

Treasured

Gained 750+ total review likes

Shreked

Found the secret ogre page

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '22

Participated in the 2022 Game of the Year Event

Adored

Gained 300+ total review likes

N00b

Played 100+ games

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

Loved

Gained 100+ total review likes

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Favorite Games

Pokémon Showdown
Pokémon Showdown
Mother 3
Mother 3
Yume Nikki
Yume Nikki
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon
Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow

438

Total Games Played

082

Played in 2023

031

Games Backloggd


Recently Played See More

Fire Emblem: Bases and Bandits

Sep 23

The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Link's Awakening DX

Sep 22

Half-Life: Opposing Force
Half-Life: Opposing Force

Sep 15

Shin Megami Tensei: Synchronicity Prologue
Shin Megami Tensei: Synchronicity Prologue

Sep 13

Live A Live
Live A Live

Sep 11

Recently Reviewed See More

Fire Emblem is the only game series where if someone tells me a rom hack is good, I'll actually believe them. You just know if this hack's premise was done by a Pokémon fan or a Megaman fan or something, it would have played like ass.

I work in accounting and while I still do legitimately enjoy my current position, the nature of eight hour data entry shifts means that I will often return home feeling exhausted, especially on days where my seasonal allergies were particularly active. I'd often find myself unwilling to even play games after these shifts, especially since I primarily play games on PC, meaning I'd have to deal with a screen that looks just like the one that I just stared at for eight hours.
One day after work, I booted up my Switch and started playing Link's Awakening, aiming to rectify the error I made in never finishing it as a young teen experiencing it through the 3DS Virtual Console. And over the course of the five sessions I played it in (the first four of those being directly after returning home from work), I noticed that something about it seemed to make it the perfect game to play when I was tired out from an eight hour shift. This initial thought led to further thoughts about how the game was made after hours as something of a passion project by the devs. And the similarities between the circumstances Link's Awakening was made in and the circumstances I was playing it in made me realize exactly why I felt the way I did about it: it fundamentally is a game about escapism.
Whereas the adventures in the first three Zelda games are presented as something Link does both out of obligation to both the monarchy of his world and his status as a hero of legend, Link's Awakening establishes Link's primary goal as just getting back home or more specifically, waking up from a dream. However, the game puts a great deal of emphasis on him helping people on a smaller, more personal level. It initially struck me as odd how the trading sequence, a staple of the Zelda series that was introduced in this game, was mandatory here as opposed to its later incarnations where it's an optional sidequest. But it works well in presenting the game's adventure as an act of wish fulfillment on the part of Link. Instead of following some vague duties that affect the world on a macro scale that he can't really process, he's helping people in a way where he can more easily visualize the good he's done. It's one of the many examples of the first incarnation of a mechanic in a game series feeling the most impactful because it was there for a reason that isn't just "Hey it was cool when this other game did it so let's have it in this one too."
Similarly, it's interesting to contrast Marin to the earlier incarnations of Zelda when you see the former as another act of wish fulfilment on Link's part. Whereas the first three games' Zeldas don't really have chemistry with Link and only really exist to fulfill the common heteronormative fantasy of saving/getting the girl, Marin feels like an actual person. I especially love the part of the game where Marin accompanies you and all the optional interactions that happen as a result of it. Stuff like how you can have her try the Trendy Game only to get kicked out or how if you play the Ocarina, she'll tease you and pretend she didn't really goes a long way in making this part of the game feel like friends or lovers genuinely hanging out. I read Marin as representing a desire for genuine companionship on the part of Link. Maybe I'm entirely wrong with these readings but that's part of what makes stories that take place in the dreams of a major character so compelling when executed well. You can always read something interesting from any given occurrence and try to piece together what it says about the character in question.
Of course, this is all only temporary. All dreams have to end eventually and as you enter the latter half of the game, the ephemerality of the game's world becomes increasingly apparent. Ever since the defeat of the fifth boss, Link will get constantly bombarded with reminders of the true nature of Koholint Island. This culminates in the final battle which isn't against some power hungry tyrant like Ganon but rather a more abstract entity that wants to keep the world from disappearing. After this fight, the game ends with shots of all of Koholint being erased and Link waking up alone in the vast blue sea. Just as the stories we use to distract ourselves from our obligations in the capitalist hellscape we live in are only temporary, so too is the dream that keeps Link away from his obligations as a hero of legend.
But I think what stands out about the ending shot of Link alone in the ocean is how instead of crying because it's over, he smiles because it happened. While the stories we distract ourselves with may not be real, the ideas we've learned through them, the emotions we've felt through them, and possibly even the people we've met through them are. Escapism might not be a foolproof solution to our problems and could even make them worse if done in excess but it's something that humans seek out for a reason. We all need something to keep our mind off of our own struggles.
If Link to the Past was the game that set the body (i.e. structure) of the average Zelda game in stone, then Link's Awakening was the game that established the heart of Zelda, be it through the strange but memorable style of characterization that the devs gave credit to Twin Peaks for inspiring or through the various themes and ideas that Zelda explores at its best.

This game was pretty mid but you know, for a studio's first game, it's a fairly impressive effort. Maybe the studio behind it will go on to make better games and maybe if the CEO left a hard drive at a Medieval Times, it wouldn't have anything bad on it.