A 3d action-RPG 'remake' of Lufia II, Lufia: Curse of the Sinistrals actually bore little resemblance to the original, feeling like a modern Square makeover complete with recycled names and plot - basically following in the footsteps of many other SE-published remakes. If the combat itself was rather plain (almost a sluggish version of Ys' combat post-VI), the dual-battle/puzzle functionality of Zelda 'tools' and their take on RPG progression, alongside diverse character playstyles saved it from becoming stale. It's also the most comedic Lufia game to date, adorned with fun minigames accompanying equally silly situations. However, when it isn't busy cracking jokes and mocking stereotypes along the way, the journey is diluted by brainless dialogue and mawkish scenes.

The biggest change lies in the dungeons and puzzles. While much simpler overall, the change to 3d granted platforming garnishes to the format and therefore found a slightly more creative edge. The boss fights may be obnoxious, and most design changes are questionable at best, but there's actually some enjoyment to be found beyond the strengths it attempts to emulate.

Reviewed on May 04, 2021


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