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2 Years of Service

Being part of the Backloggd community for 2 years

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Gained 10+ total review likes

Favorite Games

Ori and the Will of the Wisps
Ori and the Will of the Wisps
Subnautica
Subnautica
Outer Wilds
Outer Wilds
Portal 2
Portal 2
Half-Life: Alyx
Half-Life: Alyx

036

Total Games Played

004

Played in 2024

000

Games Backloggd


Recently Played See More

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Mar 09

Resident Evil: Revelations
Resident Evil: Revelations

Feb 10

Pikmin 1
Pikmin 1

Jan 30

Portal: Revolution
Portal: Revolution

Jan 24

Superliminal
Superliminal

Dec 21

Recently Reviewed See More

Far from perfect but still enjoyable for the most part.

The main sections of the game, from Jill's perspective, are easily the best. The cruise ship location is great, though it does get a bit boring after you've backtracked through it so many times. The claustrophobic layout adds to the atmosphere and makes most enemies quite threatening. The other (non-Jill) sections are overall pretty tedious - the horror element is completely thrown out the window at these parts, replaced with just generic action. I hope you enjoy long hordes of the same enemy type! (It gets boring pretty quickly.)

The departures from core resident evil gameplay are a bit mixed. The dodge feels too precise and the melee counter feels clunky and isn't really explained very well. The scanner gives a risk/reward against living enemies, but otherwise it just means you have to search each room twice to find all the loot. The weapon upgrade mechanic is pretty cool and is probably my favourite part of the game, but the step away from inventory management (and horror in general) moves this game more towards an almost arcadey action game than a survival horror.

The bosses and set pieces are the weakest part of the gameplay. Nothing the game tries in this regard is particularly interesting or fun. On the 3DS these might have been more impressive, but here it just comes across as generic. Every boss is a bullet sponge.

The characters are pretty weak and one note. Chris and Jill have basically no personality, most of the other characters have a single character trait that you could probably guess just by looking at them. One of the new characters in particular is almost unbearably cliche and hard to listen to.

The story is very convoluted. If I was following it the entire way through, maybe it would have been more effective, but the frequent switching of perspectives, flashbacks, constant plot twists and reveals, it's hard to stay on top of everything. It's like they tried to make it as hard to follow as possible. On top of that, cutscenes make up 20% of the game (not an exaggeration)! That being said, I appreciate the effort. It's more enjoyable than a cliché/throwaway plot you might expect from what was originally a spinoff game on a handheld.

Despite all the shortcomings, I still found it enjoyable. There's not a lot of substance, but it's still a Resident Evil game. Glad I played it.

This game has so much charm! Not only the Pikmin and the creature design, but even things like Olimar's voyage log, the noises the different actions make, even the UI.

I really enjoyed the core gameplay of exploring, fighting, solving puzzles, and bringing ship parts back. There's something so rewarding about this game when things go right.

In my opinion, the worst part of this game is probably the combat. I feel like this is mostly down to the enemy design, but the controls and the Pikmin AI also plays into it. I found a lot of enemy types more frustrating than fun to play against, and there's definitely no shortage of enemies. I'd have much preferred to have more puzzles. A lot of enemies are made significantly easier by (literally) throwing more Pikmin at them, rather than applying any real strategy.

Overall though, I really enjoyed this game. The 15-minute day length and 30-day limit worked really well for me, it kept me engaged/invested and I felt it was the perfect length.

Worth playing for the mechanics if they interest you. That being said, most of the puzzles aren't great, and for a two hour experience, the price is a bit steep, even when on sale for £8.

Most of the game is a walking simulator. It does a lot of really cool tricks, and there are quite a few great moments, but for large portions of the game (especially later on) I was wishing there was a sprint key. You end up walking down repetitive hallways, holding W and clicking on every object you walk past, waiting for something to happen. Even with the game being as short as it is, I felt the gimmick starting to wear down - and I love these kind of visual tricks.

I found that most of the 'puzzles' were pretty disappointing. In most cases, the difficulty is just determined by how hidden the elements of the puzzle are. Some of them are very obvious, others are just 'look around and click for a few minutes until you find the one interactable object/hidden doorway'. There are also some puzzles that are a bit more involved/abstract than this - a few of them are really well done, but others didn't really land for me, feeling quite unsatisfying and unfair.

People make comparisons to The Stanley Parable and Portal; it almost certainly takes inspiration from both, but I don't think it comes close to either of those games. I still enjoyed it overall, but it could've been a lot better.