Bio
Chivilcoy, Argentina
Real name: Sebastián Ramirez

Here are my ratings and reviews about videogames as an artistic experience.

My ratings more towards games as a sport:

https://mygamedb.com/profile/Blowing_Wind

--Other Mediums--

My Letterboxd account for entries stored in DVD:
https://letterboxd.com/BlowingWind

My Letterboxd account for entries stored in HDD:
https://boxd.it/4aNZT

My Anime & Manga stored on Physical Media:
https://myanimelist.net/profile/Ichijo_HikaruDVD

My Anime & Manga stored on Digital Media:
https://myanimelist.net/profile/Ichijo_HikaruHDD

My TV Series and Miniseries stored on DVD:
https://www.tvtime.com/en/user/52597226/profile

My TV Series and Miniseries stored on HDD:
https://www.tvtime.com/en/user/59493874/profile

My Literature stored in Physical Media:
https://www.goodreads.com/user/show/120339846-sebasti-n-ramirez-f-sico

My Literature stored in Digital Media:
https://www.goodreads.com/user/show/153795146-sebasti-n-ramirez-digital
Personal Ratings
1★
5★

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Found the secret ogre page

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Played 500+ games

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Favorite Games

Rain World
Rain World
Dark Souls: Remastered
Dark Souls: Remastered
EarthBound
EarthBound
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Link's Awakening DX
Lisa
Lisa

712

Total Games Played

066

Played in 2024

326

Games Backloggd


Recently Played See More

Aero Fighters
Aero Fighters

Apr 21

Final Fight 2
Final Fight 2

Apr 21

Kids
Kids

Apr 21

Cannon Fodder
Cannon Fodder

Apr 19

Plug & Play
Plug & Play

Apr 17

Recently Reviewed See More

It's a definitive thematic improvement over Codemaster's reinterpretation (gone are the flashy effects and programming showoff) by means of a more serious interior and the recruitment screen that shows all the people you've lost to a war you don't even know the details of (which makes the loss of people feel more like something out of control than some noble deed).

And you WILL lose a lot of troops, the level design encourages you to split troops, which wasn't possible in the GBC version, and sacrifice them into enemy fire a lot of the time and sometimes the battlefied is so unmerciful your squad gets dropped next to unavoidable projectiles.

However it still feels kind of tedious and overlong like the GBC version, at 72 levels that get kind of repetitive until the last third start having more novel ideas to keep things fresh. I'm pretty sure boring the player wasn't to portray its anti war message (since its provocative tagline is "War has never been so much fun") but instead make you realize how many people die in the battlefield while someone above them carries out plans away from danger, so I would have prefered a much shorter game to carry its point across.

Dumb and repetitive fitting for a formulaic show I watched as a kid (I only remember the movie it's based on in the passing because I remember liking the vistas on the other planet). Probably the most interesting aspect is that some characters change appearance (and abilities and such) consistent to what the story is telling, which I haven't seen in a beat em up from this era

Painfully ironic that a game known for its anti war message in home computers (version which I haven't played but have seen some parts of) was ported to a Nintendo console, so with kids for a main target, and with a company known in the 90s for trying to be the least controversial possible... being misinterpreted by Codemasters in every way possible.

It plays straight the seriousness of the missions you are sending the troops to, and they don't even bother putting the part in the opening song with the satire in the lyrics "go up to your brother, kill them with your gun, leave him dying in his uniform, drying in the sun", which leaves the rest of the game feeling like a tasteless banalization and glorification of war with funny screams as people die instead of a satire where you sadly keep sending individually named soldiers to die and make you realize what you are doing. The infamous "recruitment" screen which starts piling up graves as your soldiers die in the field, leaving a strong visual impression, is replaced by having a technically impressive menu system (which still lists the soldiers whio died in a separate screen), which next to the digitized speech samples and the FMV intro running in the Game Boy tells me the porters were more interested in making it look cool than actually conveying an emotion as simple as it was in the original PC game.