are you really a true hardcore megaman gamer if you don't have blisters on your palm from spinning the c-stick to cast the one good healing spell

I think this is better than the main game of RE4 remake, which was a real surprise to me! Despite all the complaints people make about her voice acting I think Ada works just fine as a character here, and it just sort of rules to see Albert Wesker again in 2023. As for the actual gameplay side of things, it condenses down the RE4R experience very nicely and feels like it has more room to do its own thing than the main game did.

That said, maybe this is just skill issue on my part but the controls still feel a little too imprecise here. If I had a dollar for every "press B to evade" that did absolutely nothing when I hit it

why do they call it fire emblem engage when it makes me want to disengage from the game every time i finish a mission and am presented with 20,000 icons to check around my home base in exchange for one (1) carrot

played this on stream for friends as a bit and understood why i never finished it as a kid. it's just brutal dude. i love to deal with two-frame windows to get past extremely confusing hitboxes. it gets an extra 0.5 stars for having a brightness adjustment slider so you don't have to deal with early GBA washed-out colors

Play it with friends, don't think about it too hard, and don't look up the amount of branching later and you'll have a good time.

if there were two dudes in a city and one of them killed the other with a curse would that be fucked up or what

(A fun little mystery/horror VN, although it writes some checks it can't quite cash in terms of gameplay mechanics. The pacing also felt a little off to me in a way I can't put my finger on.)

Still trying to get my thoughts together on this one, so I think I'll try and keep it simple and do some bullet pointing here.

- It's Danganronpa 4. Which I mean, everyone expected, but I was still pretty shocked at just how Danganronpa 4 it was. "But can you spell knife" and "next you get to make a comic book" are in full effect, for better and for worse.
- That said, I am glad Kodaka's willing to move away from the DR setting, even if "hope" and "despair" kind of get search-and-replaced with "truth" and "justice".
- I think the mysteries in this are pretty weak. Chapter 4 (case 5) is fun but the rest aren't much to write home about.
- The bit in chapter 1/case 2 where you had to walk through a room and recreate how the culprit created a locked room was really good, and got my hopes up for more stuff like that later on that would really challenge the player's use of visual space... but alas.
- I think the final case twist was a lot of fun, with one detail that had me clapping and cheering... but man, Kodaka still doesn't know how to make an interesting "mystery-solving" game out of his final chapter twists yet. I was hoping for something more like V3 where you'd be solving a murder and the big mystery simultaneously, but instead it was more like 2's "get a bunch of clues that lay out the plot for you, then repeat the plot 3 times in the gameplay portion."
- Honestly Kodaka just take off the power limiters and write a fully fantastical mystery game already. Don't save the big setting shakeups for the final chapter, use them in the murder plots.
- Characters were fine? I feel like the game expected me to be more invested in the agency detectives than I was. Maybe that's on me for not reading the Gumshoe Gab segments.
- I try not to be too much of a graphics/performance guy but wow this should not have been a Switch exclusive. Even putting aside the vaseline filter in handheld mode, the load times are atrocious.
- The most Danganronpa-ass moment of all time occurs in this game where, following a character's emotional end, you then must play a minigame to spell "email" and are rewarded with an ass shot

If you combine 67% of a Fire Emblem with 67% of a Musou, you get about 34% too much game

man this series is dumb (this is a compliment)

I really enjoyed TS, more than I expected to! The gameplay here is very, very well tuned to be pleasantly tough without becoming overbearing, and the fact that every character was distinct in their movesets made getting anyone new an exciting opportunity.

I didn't love the choice system and the requirements for unlocking the golden route, but the story overall was fine, if a little bit dry.

"is cosmo a catholic?" the greatest thread in the history of forums, locked after 4000 pages of heated debate,

it's a well of increasingly poor-taste alts and made of gameplay that's mindless for anything but high-end content which is entirely based around how many of this specific currently pvp meta 5* character you have. but also, it has a nonbinary catboy. and so in a land of contrasts,

pretty bad but almost universally in a funny way

first game in the series i've completed since black and white. that said hitting credits in this resolved basically 0 plot threads and involved a final boss where i didn't actually wind up ever sending out a pokemon, and now the game is going like "hey here's a big postgame story that might actually resolve stuff" so it's hard to feel like i actually completed this.

1993

i played and completed plok on stream in the year of our lord 2022. reader, do not make the same mistakes i did. it isn't too late. you can choose a better timeline