Bound_Internal
Bio
A fucking nerd.
5.0 - High Key Masterpiece
4.5 - Low Key Masterpiece
4.0 - High Key Love
3.5 - Low Key Love
3.0 - High Key Like
2.5 - Low Key Like
2.0 - Not My Thing, Check It Out
1.5 - Not My Thing, Skip It
1.0 - Not Good, Avoid
0.5 - Not Good, Check it Out LMAO
A fucking nerd.
5.0 - High Key Masterpiece
4.5 - Low Key Masterpiece
4.0 - High Key Love
3.5 - Low Key Love
3.0 - High Key Like
2.5 - Low Key Like
2.0 - Not My Thing, Check It Out
1.5 - Not My Thing, Skip It
1.0 - Not Good, Avoid
0.5 - Not Good, Check it Out LMAO
Badges
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Liked 50+ reviews / lists
Loved
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Mentioned by another user
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Played 250+ games
Listed
Created 10+ public lists
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Created a list folder with 5+ lists
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Gained 15+ followers
Busy Day
Journaled 5+ games in a single day
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
3 Years of Service
Being part of the Backloggd community for 3 years
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
331
Total Games Played
007
Played in 2024
133
Games Backloggd
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I DID IT I FINALLY BEAT MY FIRST JRPG
This has been a genre that has eluded me for far too long. A lot of things factored in to that, most of it being the ungodly long runtimes and my former distaste for turn-based combat, but something about Mario RPG made it all click for me in a way I never thought possible.
Most of the time, when I went to try a JRPG, it would be Pokemon. I don't know why, but for some reason I thought that would be the best path in. It's an IP I'm already incredibly familiar with, so that would help. What those games (falsely) taught me was that JRPG combat is bad, but you get through it for the other stuff. I don't even know if I could consider Pokemon combat "bad," but it's not for me.
Mario RPG showed me what a good turn-based combat system can do. 1v1 battles are boring as hell turn based, but with a full party you have so much more room to actually do some minor strategizing, even if it's not all that deep. Combine that with the slightly more active and "skill based" timed attacks and you have a recipe for something that will actually keep me engaged across a long runtime.
But that was the other huge thing: by presenting a great JRPG in a short (sub-20h) context it manages to make me feel so much less stressed about how many other things I could be doing instead. This thing is also paced immaculately, where no matter what was happening in the game I couldn't wait to pick it back up every day.
There's also just... So much charm here. They do SOOOO much with so little in terms of animation and sprite counts, and at least once every dialogue I said to myself "wow, I never would have thought of that." The visuals are charming, the music fantastically catchy, and the dialogue is witty in all the best ways. I wanted to spend even more time with all of these characters. Geno and Mallow are so much more fleshed out than they have any right to be, and I love how all the legacy characters get characterized here with funny, very stylized dialogue.
I feel like this game has opened Pandora's box for me. I'm going to spend a little more time with Mario first, diving into Paper Mario, but I'm finally starting to feel ready to dive into a "true" JRPG. I can't believe it.
This has been a genre that has eluded me for far too long. A lot of things factored in to that, most of it being the ungodly long runtimes and my former distaste for turn-based combat, but something about Mario RPG made it all click for me in a way I never thought possible.
Most of the time, when I went to try a JRPG, it would be Pokemon. I don't know why, but for some reason I thought that would be the best path in. It's an IP I'm already incredibly familiar with, so that would help. What those games (falsely) taught me was that JRPG combat is bad, but you get through it for the other stuff. I don't even know if I could consider Pokemon combat "bad," but it's not for me.
Mario RPG showed me what a good turn-based combat system can do. 1v1 battles are boring as hell turn based, but with a full party you have so much more room to actually do some minor strategizing, even if it's not all that deep. Combine that with the slightly more active and "skill based" timed attacks and you have a recipe for something that will actually keep me engaged across a long runtime.
But that was the other huge thing: by presenting a great JRPG in a short (sub-20h) context it manages to make me feel so much less stressed about how many other things I could be doing instead. This thing is also paced immaculately, where no matter what was happening in the game I couldn't wait to pick it back up every day.
There's also just... So much charm here. They do SOOOO much with so little in terms of animation and sprite counts, and at least once every dialogue I said to myself "wow, I never would have thought of that." The visuals are charming, the music fantastically catchy, and the dialogue is witty in all the best ways. I wanted to spend even more time with all of these characters. Geno and Mallow are so much more fleshed out than they have any right to be, and I love how all the legacy characters get characterized here with funny, very stylized dialogue.
I feel like this game has opened Pandora's box for me. I'm going to spend a little more time with Mario first, diving into Paper Mario, but I'm finally starting to feel ready to dive into a "true" JRPG. I can't believe it.
The absolute dumbest saving system I've ever seen but the game itself slaps
The Shart Message