Often considered the black sheep of the series, Y3 is rather decent, despite its shortcomings.

The early game is tough, especially in the first couple of bossfights, because you don't have many skills unlocked yet.

At least one of the minigames have suffered from the increased framerate, making QTE prompts faster than intended, hopefully it gets fixed in the future.

The story is as interesting and immersive as before, but is held back a little for its pacing and unnecessary padding.

The edgy teenager phase of the trilogy didn't go as well as Ubisoft had expected. At the time, games like God of War were all the craze and the company tried to appeal to that audience by altering Prince of Persia's style.
Enemies get cut to ribbons with fountains of blood spurting from them as they go, protagonist gone from humorous and energetic to emo. Music switched from aesthetically fitting themes to generic emo rock tracks from Godsmack.
Contains godawful amounts of backtracking, plenty of bugs that disrupt the gameplay, among other things.
I found my amusement in laughing at the game for taking itself so seriously

Overall, it's a great game and a last hurrah of the trilogy. The main story becomes dry very quickly, but it's made by by the expansions' stories, which are a vast improvement.

I wish I could have played the original version instead of Redux, but that's impossible at the moment

Brutally different from its predecesors in design and style, also serving as a final farewell/loveletter to the series despite its flaws.

It has a very heavyhanded narrative that bothered me, but I really loved the detective duo storyline- pretty much the only reason I rate this game so high is because of their dynamic

After the lukewarm result of the second game, Ubisoft realized their mistake and tried to return to the spirit of the first game.
It was a decent attempt, but still lacked some of the first game's magic. Visuals were also janky at times, especially during cutscenes

The first Yoko Taro game that I actually got to play.

A solid sequel to the first game. Combat has been improved significantly, with the cost of writing taking a little damage.

After the second and the third game, SEGA decided to go back to the series' roots in the first game, which many of the fans loved.
Mechanically it's a direct improvement of the first game, especially with tanks and APCs being actually viable now and turning without AP cost.

The characters are fun and the story is good, but initially feels like it's using the exact same beats as the first game - that is, until the endgame hits.
Doesn't quite surpass the first game, but stands quite well on its own.
Localization could still use more polish though.

The most story-heavy game in the series and a very ambitious start to a franchise. Combat is honestly very monotone and lacking, but the writing and visuals carried this game

The strongest game in the trilogy. It knew what it wanted to be and pulled it off very well. Lacks some variety in enemies, but the parkour is the major attraction.

This thing here was my childhood for over a decade, learned every nook and cranny of it as time went on.

It's a game with a very high skill ceiling at the very start due to the archaic UI, but it provides infinite amounts of entertainment to those who can overcome that hurdle.