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Pure bliss 2.0

In all seriousness, this game is a masterpiece just like the 1st game. Halfway into it I honestly felt the same way with 1 except the opposite, I missed the atmospheric levels, the grand story and the tear-jerking storybook. 2, while missing those elements, exceeds 1 in gameplay and level design. There are new galaxy concepts and mechanics constantly thrown at you. Never a dull moment with the variety of galaxies. The green stars are also super cool too as they act like a sort of treasure hunt. They weren't tedious tbh, they're pretty quick to get and fun at that.

The game also has a nice challenge, definitely more challenging than the first game. Funnily enough, the "hardest" star, the perfect run, only took me 6 attempts. I died to some of the green stars more lol.

Still a blast to play and still my favorite /2nd favorite game ever... sometimes it flip flops between this and galaxy 1 tbh.

Edit: rn I think 1 is my favorite actually.

Play 1 for the better ost, more atmospheric galaxies and better story

Play 2 for the better level design, large variety of level concepts and the more fun experience.

Hard to choose as both are just too good

Also my top 5 galaxies were :Cosmic Cove, Starshine beach, Shiverburn, Fluffy Bluff and maybe Tree Trunk. So many to choose from though but I'd say these are my favorites.

So I actually played both Judgment and Yakuza 0 before this. I loved them both and was excited to dive into the Yakuza series in order. Well I'm happy to say I do like this game overall, but it definitely has issues imo.

First things first, yes I did play this on my PS2 so I played with the dub. Honestly, it isn't absolutely terrible. I did actually think some moments were effective even with the voice acting. Plus John Dimaggio is in this a lot so that's epic. Obviously though, the dub can be bad a lot of the time too. Sometimes in very funny ways which really works in humorous scenes...and sometimes it happens in very serious scenes which does stink.

The story...was good overall I'd say. It does throw a bunch of lesser little fetch quests and stuff near the middle of the game and then saves the crazy stuff for the very end, which makes it feel a bit unfocused... but it does have some genuinely good moments I feel. Kiryu was surprisingly emotive in this game compared to Yakuza 0, thought that was interesting.

The combat is honestly solid. Once you get used to your entire move set, it's pretty fun. I really like the chunkiness Kiryu has in this game, it feels really good to punch dudes. The encounters can be annoying though, mostly if they have guns. The game feels a but unbalanced where if its a one-on-one fight with a brawler only enemy or boss, it's usually easy. However, if its an enemy with a gun it can be very frustrating. That 2nd to last battle was incredibly annoying, but at least the final fight was fun albeit too easy.

I didn't do many side missions but the ones I did were cool. The fixed camera in Kamurocho was kind of cool, made the town more atmospheric. I liked the ps2 feel this game had compared to Judgment or Yakuza 0.

While I cannot say I liked this nearly as much as Judgment or Yakuza 0, I did enjoy my time with it even if it's pretty flawed. If I played it subbed, it might be a 7 idk but with how I played it...I'll give it a 6.5.

I'm pretty excited for Yakuza 2 cuz I heard it improved on a lot of shit in this game and that it's peak.

So my dear friend BungVulchungo absolutely loves this game, to the point where he couldn't stop talking about it after he played it. So it had me pretty excited to play it myself. While I can't say I loved it as much as he did, I did have a really good time.

I'd say the absolute best aspect of this game is its presentation. Its absolutely spectacular and was something I definitely loved. Really makes the game feel unique in that aspect. I also really enjoyed the exploration and puzzles. Every time I got to a new section, I was excited to just explore the place. The OST is pretty nice too, minimal for the most part but it works. While I didn't totally understand everything about the story, I thought it was told in a pretty cool way.

Sadly I did have some issues/nitpicks that hold it back from being amazing. I honestly didn't find the game that spooky. Idk, it definitely had some nice atmosphere but as a horror game it's definitely weak on the scares. I said I really enjoyed exploring each area, and while I do...they also dont feel too memorable because they aren't connected like for example the Spencer mansion or even Luigis Mansion 1 lol. Idk, I just prefer how those games did it personally. While I didn't dislike the combat, it's not amazing and can be annoying when multiple enemies are around. In those instances, I usually tried to evade them. One last little nitpick is while I liked reading the optional notes and texts, whenever the nation stuff was brought up..I just didn't care. I cared more about the Replika and Gestalt way more. Also this game did have some boss fights and I can't say I loved or disliked any of them. They were fine I felt.

I did really enjoy this game but it does have some faults I feel. I got the promise ending and I'm kinda thinking about going back to get the true ending once I replay Luigi's Mansion. Maybe I will maybe I won't idk but I did enjoy this game overall.

7.5/10

Last year I decided to replay Luigi's Mansion after having first played it back in 2018. I had a fantastic time and decided I would replay it every October. Well, Spooky season is now back so it's time for the annual replay. Yeah it's still a ton of fun.

As I stated before in my other review, the short length of this game makes it an ideal one to replay every year I think. I beat it in a day which is perfect since I'm a lot busier than I used to be. The shortness combined with the unrivaled atmosphere, funkiness and control scheme makes this the definitive Luigi's Mansion game in my eyes. There's just little things I love about this game that the other's lack. Like the funky jingle that plays when you pickup keys and stuff or how when you're not interacting with anything, Luigi calls out to Mario when you press the A button. He even has different calls when you're low on health. The one here at 0:04 is my absolutely favorite, has me laughing every time.

This game has that weird 6th gen GameCube charm that I love. 2 and 3 while not bad, both feel sterile in comparison. Idk, nothing is as raw as that ending where Luigi just starts crying and laughing at the fact he's finally reunited with Mario, it's genuinely so heartwarming I love it so much.

As I said in my other review, it does have its faults. I don't particularly like Boolossus. I just think they made it way too tedious to hit the boos with the ice. The high HP boos are also still somewhat annoying, though I feel like they weren't too bad this time around. Again, if they just didn't give them massive amounts of health...or even better just don't let them fly into different rooms, then that issue would be alleviated.

In the end though, I do love this game. Definitely a game I'd like to continue to replay every October and definitely one of my favorite GameCube games. After this I plan on playing Dead Space and Silent Hill, hopefully I'm able to get them in before Super Mario Bros Wonder comes out cuz I'm definitely playing that day 1 lol.

P.S: Oh yeah, this time around I decided not to get all gold portraits. Last year I did and while I'm glad I accomplished that feat, having to gold Sir Weston again doesn't sound like a fun time. I did get mostly golds though which is cool. I also didn't forget the gold diamond in the plant this time around so thank god. Because of that my score was 122,000,000 something which aint half bad. I also forgot to mention I played the hidden mission this time around. I wanna say I played the hidden one back in 2018 as well but i forget if I beat it back then. Enemies do more damage, there's more of them apparently (I didn't really notice a difference) and your vacuum sucks way faster now which was super fun and helpful with those portrait ghosts.


Overall, I thought this game was decent. While it did get somewhat tedious by the end...and I didn't really think it did anything too too special, it had some cool aspects.

The combat is fun but nothing amazing imo. What elevated it a bit tho were the weapons. Obviously the Plasma Cutter is really cool, love the mechanic of cutting off enemies limbs. However the real MVP was the The Ripper, that thing destroyed almost every enemy. Especially after I filled in every power node. The other weapons for the most part were cool too, I liked how they weren't just your generic weapon types. I also really like how your health UI is just built into the suit. Comes across as really natural and unintrusive. The final boss and ending I quite enjoyed as well.

However, as I stated...it did get tedious by the end. Going from level to level, doing simple tasks and then going back to the start of the stage. Idk man, I think it would have been cooler if the whole game was interconnected and you had to explore the space station like Resident Evil or something. The space setting is cool I guess (especially with the zero gravity sections tho they can be a bit disorienting at times) but I wish they did more with it because 90% of the time you're going through hallways that look and feel the same. Whenever they switch it up it's cool, just wish they did it more. Another thing is, I really didn't find this game scary personally. The only time I got spooked, and it was a jumpscare, was the ending. Otherwise, yeah didn't find it that unnerving. I also honestly didn't care about the story at all. The ending again was cool with the scenes that played out, otherwise the story was just there.

Yeah, the game does do some really cool things I feel but also never blew me away and was a bit tedious by the end, tho I'd say I enjoyed it overall. Next on the agenda is my Symphony of the Night replay and Silent Hill. Hoping I'm able to fit those in before Mario Wonder comes out!

While I was playing Dead Space, I suddently felt the urge to replay something alongside it. I was thinking Mario Sunshine at first but ended up deciding on Mario 64 because I never finished the Switch version before. Super Mario 64 is a game I always liked but not loved. I'm a huge Mario Galaxy fan and much prefer that game overall but after replaying this game, I'm happy to say I like/appreciate it more than I did.

I think the absolute best aspect is Mario's move set when you're in an open level. It's just an absolute blast to play in stages like those, which is why I really enjoy the first 2/3rds of this game. The last third, while not bad has more linear/slower levels like rainbow ride and tick tock clock. They just don't feel as fun in comparison to the prior levels I think. Wet-Dry world is the only world I think I outright disliked this time around, idk why I just didn't find it fun. Some of the stars in general can be really annoying by the endgame, especially the 100 coin stars. While I'm not in love with those types of stars, most of the time they're fine up until the last couple courses. Those can be real rough.

A criticism I have with this game is spitting you out of levels kinda feels like padding. Don't get me wrong, I honestly wasn't annoyed by this for most of the game but when you have levels like Tick Tock Clock or Rainbow Ride where it's a linear climb/ride to the top for at least half the stars, it gets samey having to do the same portion of the level over and over again. It's really only a big issue with those levels I feel, otherwise I'm fine with it but it still does feel like padding (which is maybe another reason why I prefer Banjo-Kazooie :trxll:).

While I much prefer something like Galaxy's OST, I forgot how good 64's was. It's so iconic and is all around really great. Another thing I really like is the early 3D atmosphere this game has. I mentioned it in my Doom and Croc reviews too but something about that specific aesthetic really does it for me. Tho it also can feel a bit too early 3D for my liking, which is why i prefer something like the Banjo games aesthetics more overall.

I was watching a video recently talking about some footage that showed people playing this game for the first time and being really bad at it. This was probably their first introduction to 3D games and it really made me think just how crazy this must've been to people that experienced this game at launch. It's incredibly revolutionary and very much holds up well nowadays.

I was gonna say maybe I like this less compared to something like the Galaxy games because I'm more nostalgic for those...but I played both Banjo Kazooie games at the same time as this game and I definitely like those more so I guess it's just a me thing. Either way, while I don't absolutely love this game as much as others do, this recent playthrough made me appreciate the game more. Despite the faults I have, it's still very fun and a great game overall. I was gonna give this a 7.5 but ah fuck it, I'll give it an 8 for now.

Oh also this version is automatically worse than the NA original because no Gay Bowser :trxll: 

My first experience with a Castlevania game was Portrait of Ruin. I enjoyed it fine enough, but it didn't really stick with me all that much. Next, I played a couple levels of Castlevania IV but never came back to it. The little I played was fun but never totally hooked me. Then, at the end of the summer of 2019, I played Bloodstained Ritual of the Night. I had a blast playing it, so much so I ended up Platinuming it. This got me excited to play Symphony of the Night (which I conveniently bought at a convention a month prior to playing Bloodstained). Fast forward to March 2020 apparently (I literally thought it was October 2020, guess that year really was a blur) and I decided to finally play SOTN. I had such a great time, but thought it was more comparable to Bloodstained. A really fun time but nothing amazing. Well I'm happy to say this replay has changed my mind on this game for the most part.

The first thing you'll notice about this game, and it's one of its best aspects, is the presentation. At least from what games I played, it's the best looking PS1 game or one of the best at least. That's the power of sprites, they consistently stay appealing unlike some early PS1 titles. Plus, the really cool part is the game mixes both spritework and 3d models and it gives it this really unique look that I love. When you see those book enemies in the library or the coffin after saving, they stand out so much amidst all the 2d spritework...and they look good too!

The other best aspect of this game is undoubtedly the soundtrack. I remembered Dracula's Castle and Lost painting quite fondly but the entire soundtrack is absolutely fantastic. It ranges from jazz to classical to metal, it has it all. The colosseum theme became another favorite of mine among the aforementioned two. God is it so catchy, I love it. A great soundtrack can really win a game over for me and this one does not disappoint.

As for the actual gameplay, it's fun! The movement is very fluid in this game which is nice. Alucard has this backwards dash thing that's very helpful in getting around. Instead of using one whip and upgrading it a couple times like in Classicvania, Alucard has a large assortment of weapons to choose from. He still has a whip, but now he can use all different types of swords, daggers, rods etc. They have different ranges and different stab rates which just makes the combat more varied and fun. You also have these spells that require you to put in a button combo to use them. I personally never got the hang of these too much but it's really cool how you can activate from the start of the game if you know the combos. There's also a familar system which let's you assign a little fella that goes alongside you, levels up and grows stronger. I thought that was pretty neat but was more of an afterthought when I was playing.

This game gives you a lot more options as you can see, and that's because unlike past Castlevania games...this game is nonlinear. Instead of playing through levels, you go through a large interconnected castle....collecting different abilities that let you progress through even more of the castle. Thus, the vania part of Metroidvania was born. For such a groundbreaking title, how is the item progression handled in this game? I Honestly thought it was much less of a focus than the combat. There's not many progression abilities in this game, just never felt like the focus was on the exploration while using new abilities...it was moreso let's explore this part of the castle and level up and shit. Maybe that's just me but for item based exploration, I much prefer Metroid. The backtracking was not as fun as it was in something like Metroid either, there's warps which is nice but I had to constantly trek back and forth between certain areas, some more secret shortcuts or something would've been nice. Either way, the castle is a lot of fun to explore...but I guess there's actually two of them huh.

So the inverted castle overall is actually kinda cool. The game get's really easy in the mid-game cuz you become so overpowered by that point and doesn't get hard again until the inverted castle. Hoo boy tho, some parts of the inverted castle can kick your ass. The harder difficulty and the new enemies/bosses I did really enjoy when going through the castle essentially a second time. Cuz yeah, it's pretty much padding...but like it's changed enough where I didn't mind really. The OST also gets changed to the same 4 or so songs which is kinda meh but at least Lost Painting is one of them.

I forgot to mention the bosses. Most of them are just alright. A lot of them are pretty easy but nothing bad. A couple of them kinda stink, especially Beezlebub. I think that boss is the only down right bad part of the game. He's either dummy easy with certain sub weapons, or annoying as shit. I remember him giving me trouble when I initially played the game and yeah, he was no different this time around.

Hmm what else...oh yeah I actually thought the story was pretty cool for what it was. I really enjoyed the whole dynamic with Alucard, Dracula and Lisa. Those scenes were super interesting. The voice acting is obviously pretty cheesy but I think it fits incredibly well with a game like this, idk I liked it a lot. I was also trying to get 200.6% but missed a couple tiles so I got 198 something %. Pretty sure I got the best ending tho so that's good.

A couple more miscellaneous things, I really like how many secrets/little details this game has. I feel like every playthrough you'd be discovering something new. Also, the official artwork for this game absolutely fucks man, it's amazing. Alucard is so hot.

Alright I should probably end this here, it's 2:30 in the morning and I'm just here writing what might be my longest review lol. Idk man, there was a lot to say, hope I didn't ramble on for too long. It's not perfect imo but this game overall is pretty fantastic. I still prefer Super Metroid tho personally. Next is Bloodborne my beloved and hopefully I can beat that before Mario Wonder on the 20th.

Back in Junior High, I had this duo of friends who would not stop talking about Dark Souls whenever we were at our table at lunch. Dark Souls 2 had just come out and they were obsessed with it. This is the first time I ever even heard of Dark Souls, and with them always nerding out about it, it did intrigue me a bit. Fast forward to March 2017, I had just gotten a PS4 a couple months prior and I was itching to get into all these types of games I never did before. On a whim I decided to pickup both Dark Souls III and Bloodborne. Boy was that timing perfect, because the next day it snowed big time and it wouldn't let up for like an entire week so I was playing Dark Souls III nonstop. A couple weeks later I then moved on to Bloodborne. I love Dark Souls III, as you know from my reviews of that, but Bloodborne especially really captivated me. I ended up beating it months later during my thanksgiving break I think (sadly getting the bad ending and missing out on the final boss) and thought it was really great. Fast forward again to like March 2019 I think? I on a whim felt like playing Bloodborne again. I really sucked at first, struggling immensely with Gascoigne, but once I got the hang of it again, I honestly had an absolute blast and knew it would be one of my favorite games ever. The platinum and several playthroughs later, here we are and yeah it's back in my top 5 again.

The very first thing the drew me into the game, and I honestly think it's hands down the best aspect, is the Gothic-Horror Lovecraftian aesthetic and the art design as a whole. It's my absolute favorite aesthetic in any game next to Automata's post-apocalyptic world. That's like one of the main reason's I rate this game so highly tbh, it carry's so hard imo. From Central Yharnam, to Cathedral Ward and even something like Nightmare Frontier, I don't dislike any area's aesthetic. Cainhurst is the absolute highlight, just exploring a creepy gothic castle while it's snowing outside...hoo baby. Like even something like Byrgenwerth, which is absolutely tiny, is an area I like going to everytime because of the seaside aesthetics. Plus it's really lore important which is rad.

Speaking of lore and the story of the game, it's the absolute best in the Soulsborne series imo. It just makes the whole world feel so alive, first starting off with basic stuff like the hunt and then eventually delving into cosmic horror by the end. I was never too into Dark Souls lore ever but this game? Yeah I'm totally into it, the horror aspect just intrigues me way more.

Next in the combat and yeah it's a total blast. Instead of hiding behind a shield like in Dark Souls, you're totally defenseless and can only rely on your dodging skills. That may seem like it's tougher, and yeah it is but it rewards you for being super aggressive. The rally system allows you to get some HP back for a short time after being hit which means you can be more risky when fighting enemies. I just find this combat system way more fun than the souls games personally and is another reason why this is my favorite. To go along with the combat, you of course have the weapons. Unlike the souls games, Bloodborne has a much smaller batch of them but I think that's much in the games favor. Every weapon is viable and every weapon is memorable. That paired with the transformation mechanic, where if you press L1 you essentially have two weapons in one, just make these weapons the best ever imo. I usually use the kirk hammer, then Ludwig's Holy Blade and then maybe I switch it out for one of the DLC's weapons and yeah this playthrough was no different.

As I said, I really love the look of every area and that's not all, the actual areas are quite good for the most part. The beginning areas like Central Yharnam or Cathedral Ward are simply some of the best level-design wish because they're so interconnected with other areas. It's not quite Dark Souls 1 level of interconnectivity but it's really a nice change from something like Dark Souls 2 or even 3. By the end it does get more linear, but since the first half is well connected, I didn't have much of an issue with it. I think one of the most memorable moments is when you're all the way into the forbidden woods. You find this path down into a poison cave, you climb up a ladder and you end up at the very beginning of
central yharnam. You unlock the first gate you ever see when playing and I just think that's so cool. The game has several moments like this, like Yahar'Gul connecting to Old Yarhnam after you defeat Darkbeast Paarl, but no moment will be as good as the aformentioned Forbidden Woods interconnectivity.

Now on to the bosses, I think they're generally pretty great. Early game definitely has the more consistently good bosses, tho endgame definitely has some bangers like Gehrman and Martyr Logarius. The mid to end game definitely does have some not great bosses gameplay-wise, but some of them do have other aspects that make me not hate them. Witches of Hemwick is pathetically easy but the especially creepy atmosphere and semi-interesting way to defeat her, I really enjoyed. Plus she had one of my favorite songs in the game. Rom is somewhat annoying but at least has a beautiful area to fight her in. The one reborn is really easy too but I like the callback to Tower Knight. Celestial Emissary is um, yeah I can't really defend this one but it sure is a goofy boss. Micolash was probably my least favorite in the game before, and even tho I had a much better time with him this time, he still isn't great. What really makes up for it tho is he has hands down my favorite dialogue in the game, god it's so entertaining and goddamn whoever voiced him is amazing. The rest of the bosses I either like or love, and again even some of these I do like because of certain other aspects. I know a lot of the bosses aren't perfect but I'm surprised I never outright hated any of them, can't say the same for something like Bed of Chaos or Dragon God lole.

Don't really have much to say about the OST besides the fact it's great like most other souls games. My favorite tracks were the aforementioned Witches of Hemwick theme, the Cleric Beast theme, Micolash's theme, the hunter's dream theme and Gehrman's theme. Those were definitely the standout songs.

My take on the Chalice dungeons are they're a nice distraction from the base game but I probably won't play them again on future replay's. I only dived into them on that playthrough in 2019, and while they were cool they do get tedious if you're going for them all. It is nice how they have unique bosses in them, but yeah not super keen on them. Tho I never hated them like other people and I don't think they detract from the game because it feels more like a side thing which I'm fine with.

Before I end of my review, I just wanted to list off a couple issues with the game. Blood vials are obviously a big point of contention for some people and yeah it is annoying how you might have to eventually grind them if you run out, I never really had an issue with this personally. It's really easy to get them naturally and there's a really good early grinding spot right next to the first lamp in the game lol. Speaking of lamps, I guess people find it annoying how you have to warp back to the Hunter's Dream every time and then warp to another place from there? I guess it's a minor convenience but it never bothered me ever. Now this being 30 FPS is definitely jarring when going from games like Dark Souls III or Sekiro (I know I was taken aback when I came back to this after DS3) and while it would be so awesome if a remaster came out (please no remake dear god) I again never had a major issue with it. People saying it makes the game unplayable, I don't get you lol.

Anywho, this was another long ass review from me but I just absolutely adore this game despite some small flaws. It just gets even better with the DLC which I also beat this time around. Look out for that review very soon!