I was scared to play this game because it's one of the lowest rated games on this site, but... it's honestly not bad?? It's like the perfect example of mid. The soundtrack was really good, the cutscenes looked great (except for a few that were super compressed), and honestly the gameplay wasn't that bad minus Classic Sonic. While I am annoyed by the amount of auto-segments and how short the game is, I don't think it deserves a 1.8 rating for that.

A boomer shooter roguelite is quite literally the perfect combination. This is one of the most fun roguelites I've played, even if it gets a little repetitive. No boss variety and the same primary weapons each run does make it run dry a little too soon, but the gameplay and soundtrack make it worth coming back to every time.

Wow, what a fantastic time. I don't think I've played a game that has had this much freedom in movement and gunplay. Flying around the maps while blasting enemies has never felt better in another game. I finally understand why this game is so highly regarded, as even though it's still in early development, there is so much content available that you'll still take a full game's amount of time to complete. I'm eagerly looking forward for the next update.

It's fun, and definitely a great side-mode for the base game. The only problem is that every run just feels the same. Sure, you can hack as the custodian and repair as the engineer, but everything else is almost completely identical. I got through a couple runs, and I think I had my fill.

2017

This game is the true sequel to System Shock 2. It has everything I'd want in an immersive sim: customizable builds, freedom in movement, and feeling like your choices actually mean something. This game excels in everything, except that it didn't feel like it had a unique identity of its own. With games like Thief and Deus Ex, the enemies, world, and gameplay felt uniquely their own, with no other games comparable to it. With Prey however, it felt like Dishonored with a space aesthetic. Even with this little downside, the game is near perfect.

I'm shocked by how low-rated this is, I had an absolute blast playing through it solo. It felt like such an upgrade compared to Trilogy, with weapon and perk progression making me genuinely want to grind a bit. The horde mode being changed to have progression similar to COD Zombies improved it from a mid gamemode to something I'd actually want to go back to. While the DLC being shoved in my face is annoying, the fact that we get 12 full chapters for free is pretty insane already, so I didn't mind that much.

Incredibly fun gunplay, but I feel like it was a downgrade from DOOM 2016. The amount of cutscenes, the amount of lore that's just thrown at your face that makes no sense unless you read every codex entry, and crazy platforming just make it feel less immersive and felt more like a third title in the series. If there was a second game or a DLC that explained what happened between 2016 and Eternal it probably would've been better.

Now THIS is a great horror game. The ambience and the generator help to make the bunker feel terrifying, especially when you hear the beast clawing around trying to find you. I love that you get stronger later in the game not by what equipment you have, but rather your knowledge of how to approach each encounter.

This game controls like hot dookie. The Nights level was way too high quality to be in a game like this.

2016

This game is so fun. Exploring the huge maps, blasting enemies with the super shotgun, and the chaos of every fight are such a blast.

The good ending is such an incredible end to Artyom's journey, but I personally preferred the smaller linear set pieces of the previous games compared to this game's vast open worlds, as most of my time in-game was spent just traveling to the next mission. Also getting jumpscared by spiders crawling on my face every time I used the lighter definitely angered me more than once lol

Really fun platforming, and so much extra content to play through. However, the movement felt inconsistent at times. The ledge-grabbing sometimes worked, but usually not when you wanted it to. Jumping on enemies' heads sometimes killed you even when you did it perfectly. This led to some rage-inducing moments where it felt like I was doing everything perfectly but the game just didn't want me to win. Ash's voice acting was also kind of bad.

Addicting combat, fun secrets, and a great atmosphere. I think I spent 90% of the game in detective mode though lmao

Palworld has everything an open-world Pokémon game should have: tough boss battles, mountable Pokémon, and a BOTW-like world. The only thing bringing this game down is how long it takes to make progress. Unless you're playing in a solo world where you can set ores to be mined faster and XP is earned 12x faster, progression is a slog. Crafting also takes an eternity until you get Anubis, which is one of the last Pals you get. Besides all this, just running around and catching Pals was a lot of fun.

Much better gameplay and levels than its predecessor, but its story wasn't as compelling. It felt like the story just jumped from knowing nothing about the terrorists to knowing everything in one level. However, Prague is an amazing hub world, and I'm glad it changed each visit to keep it interesting. Breach mode is really lame though, and the Jensen's Stories are definitely just cut content that should've been added into the main story like HR: Director's Cut did.