From a rather amusing initial concept – a sort of mix between Diablo and Card HuntersBook of Demons has an inordinate ambition. The idea of a pantheon of seven games seems rather daring, but it is quite surprising to see that the result somewhat improbably holds up. With its endearing graphic style, inspired by animated books, the title offers an adventure that is more akin to a tactical game than a traditional hack'n slash. The diversity of objects requires you to think about your descents through the floors so as not to be overwhelmed; you'll also have to be careful to watch out for interruptions and shields that impede your progress. In this respect, the choice to include a "SUPERHOT" mode, directly taken from the eponymous title, makes a lot of sense. However, the problem lies in the deeper levels. The game starts to suffer from its length – although this can be adjusted – and the adventure turns into an uninteresting and too deadly clicker. This flaw is too great not to be punished, but one must admit that it is inherent in the game's concept. Perhaps it lacks the abundant complexity of the first levels? In any case, the studio offers here an interesting first attempt, which can be refined during the development. In any case, Book of Demons seems to be a sincere tribute to the culture of the 1990s, for better or worse.

Reviewed on Sep 10, 2022


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