This could have been / should have been a great 5h DLC for Yakuza 7.

I’ve never cried that much in any Yakuza game.. It was heart wrenching 🥲

A cozy and relaxing after work game. But didn’t do much for me emotionally. Thumbs up for the charming lo-fi graphics.

A Season of remembrance..

Seasons: A letter to the future has a deeply affecting story. A meditation on history and memory. Profoundly human in its nature. On one hand, the story is very melancholic because you meet many people who mourn the past. But you are responsible for documenting these sad stories, or the hidden beautiful aspects of their lives.
The possibility to personalise your own journal through photos, recordings, quotes and sketches allows to engage more meaningful with the world of Seasons.
The controls are janky, the performance is mediocre, but I couldn't care less about that because the feeling I got while playing outweighs everything. Fantastic.

Well, it’s Journey again. But they added microtransactions to it. Do whatever you want with this information. It kinda takes away from the intended atmosphere That Game Company wants to evoke.

But we all know, the real treasure are the friends we made along the way.

LocoRoco is a very charming game. Great art style and totally cute.
The controls feel kinda sluggish. That’s why I stopped playing after World 1. I’ve got the feeling I’ve seen what the game has to offer. Not the game for me right now. Nevertheless , I think it's great that this game exists, even though I won't be playing it for now.
But after I've played LocoRoco, I think it's even worse that Sony closed their Japan studios. What a shame we have lost one of the most creative developers.

One of the bleakest games I have played this year. Or ever.
A city caught between brutalism and surrealism. Frozen in time. Ugly, cold and oppressive. Nothing in this city makes sense. Neither the people who live in these liminal spaces nor the impossible architecture. Not even the animals.
Babddi is an extremely interesting mix of horror and weirdness.

Deltarune chapter 1 feels much like Undertale 1.5.
Style, gameplay, music and humor are VERY reminiscent of Toby Fox‘s predecessor. Which is not bad, but I would like to see Deltarune build up its own identity as the game progresses.

Trails from Zero has possibly the best pacing of any introductory arc in the Kiseki series.
Even though I'm more fond of the parties from the Liberl arc and the Erebonia arc, I still had a good time with the SSS. However, the city of Crossbell and its geopolitical entanglements are a lot more interesting to me than Liberl as a setting. I didn't think that she, Estelle and Joshua would have such a big story relevance. So Trails from Zero also acts as an epilogue to the Lieberl arc and Renne's character arc. Which was handled pretty sweet.

"If she loved me, why did she let me do sex work? Why would you let that happen to someone you loved?"

He fucked the girl out of me is an autobiographical game which affected me deeply. Not only as a game , but across all media. A really personal story about the life of a trans woman who was severely traumatized by sex work.
As a straight cis male I really appreciate getting a glimpse into a reality of life that is so far away from my personal one. It is so important that projects like this exist. Because I don’t think most people have someone in their life who could tell them about such issues. I won't presume to say I can relate to the author's feelings. I just want to thank her for giving me a glimpse into her inner life and hope that this game has helped her to further process her experiences.

Thank you.

Plays just like the first part, only harder and more time consuming since you have to die first to solve many puzzles. The humor continues to be why I will continue to play the series.

Stylistically, Suda51 is a master in his own right.
I have to clearly separate gameplay and story/presentation. Suda manages to make the protagonist Travis Touchdown seem cool, but also like the loser he is. The mechanic of having to pay a fee for each fight against the 10 assassins by earning money with boring mini-jobs is great. They are not fun, but that's the point. It shows perfectly how boring his everyday life is, when he is not fighting to prove himself.
The fighting itself is a bit clunky with a gamepad. It seems a bit more intuitive to control with a Wiimote.. Also, their implementation, such as the recharge motion or the Wiimote as a cell phone, fit the basic style of the game very well. In the end, fighting was simply the means to an end to get to the next cutscene.
The story/presentation with its over the top violence, juvenile humor, and familiar troupes that borrow heavily from pulpy American B-movies is clearly the highlight here for me. Garnished with Sudas wackiness, No More Heroes becomes an entertaining overall package.

Bigger, longer and a lot better looking than the first one. Apart from the improved visuals, this is unfortunately not necessarily to the games advantage. Where the original was short, crisp and without repetition, the deaths and game over possibilities are repeated too often. Also, the longer playtime means that it can be all the more frustrating to die constantly. Fortunately, I still like the politically incorrect humor. So I can overlook the negative points. Let's see where my Leisure Suit Larry journey takes me.

Leisure Suit Larry in the Land of the Lounge Lizards is a dated game At least from today's perspective. Al Lowe's horny point-and-click adventure probably wouldn't be released like this nowadays. Nevertheless, I can't help but rooting for our lovable protagonist as he finally loses his virginity after quite a few trials and tribulations. The handling of female characters is not as bad as expected. A crucial point is that they are not really made fun of, but Larry is the target of ridicule. Gameplay wise, it can be quite frustrating to die at every turn. However, each death is rewarded with a funny death sequence so you always want to discover the next absurd death trap.
The most creative and fun feature was the age check in the form of various questions (which of course only an adult can know😃) before you can start the game. Ingenious use of this "mechanic".

Just as frustrating as other Sierra games at the time. The problem here is that, unlike those, it lacks humor, as Police Quest wants to be a serious examination of the everyday life of a patrolman. Unfortunately with the extremely limited writing skills of an ex-cop. Everything that happens has been seen more nuanced and better in various media over the last 36 years. All of this makes Police Quest an extremely boring and unfun game.