18 reviews liked by Caio


Impopular, mas Halo 5 era um Halo melhor do que Infinite.
A 343 tinha definido uma característica única, tinha dado a própria alma pro Halo, parou de parecer uma cópia barata da época de ouro da Bungie e comecei a ficar animado pra ver se a 343 ia voltar no eixo com o que eles tinham feito de legal no Halo 5. Não aconteceu.

A parte que mais me desagrada é a história. A 343 vem reiniciando a história desde... sempre? Ela não sabe o que ela ta fazendo nem o que vai fazer. O mundo aberto é um downgrade enorme dos Halos anteriores onde tinham fases lineares e muito bem feitas.

Posso elogiar 2 coisas, a arte e gameplay. As físicas desse jogo estão sensacionais, fantásticas. A arte é linda, uma mistura do clássico com o moderno.

Não darei minha opinião do multiplayer mediocre desse jogo.

É um bom jogo. Ainda prefiro o 2 e o 3 por achar mais legal o tom épico deles do que o tom trágico daqui, apesar que essa sensação é muito bem construída no decorrer do jogo todo.
Você se sente desolado naquela invasão, você se questiona se tudo aquilo está sendo útil para algo, e isso sem duvidas carrega muito o jogo.

a arte da guerra em sua mais pura forma, uma das histórias de guerra mais fodas que existe.
música orquestrada fino do fino

Que experiência incrível. A melhor forma da Bungie de se despedir da franquia. Um story telling impecável e revolucionário pelo modelo "setting-driven", gameplay sólido e funcional com personagens fáceis de sentir a perda, um final lendário que dificilmente se esquece. O ápice da Bungie até agora.

Jogo muito bom, infelizmente halo é uma saga muito injustiçada não sei como, sinto que ela meio apagada.

Como um spin off, eu acho esse jogo MUITO foda, mas se essa fosse ser a gameplay pra um futuro Halo feito pela Bungie com o Master Chief sendo o protagonista, eu acho que eu não ia curtir tanto.
Mas ainda é um puta de um jogo foda.

primeira experiencia que tive no master chief collection, não tive muitas esperanças para ele pois eu só tinha ouvido falar dele quando foi dado pelo xbox live na infância, também pelo fato de não ter o chief me deixou com o pé atrás mas fui firme jogar esperando uma jogatina no mínimo boa. Meus amigos, que experiência, o jogo tem uma jogabilidade ótima misturada com a dificuldade heróica me divertiu bastante e não me deixou com raiva na maior parte das missões, apenas naquelas em que havia uma grande horda de inimigos no caminho como a penúltima missão, mas apenas ela. O protagonista não tem do que se reclamar, o noble six é tão marcante quanto o chief, que desgraçado foda assim como os secundários, todos tiveram mortes que condiziam com suas personalidades e aspectos. A missão final dá um ar de conquista e satisfação mas ao mesmo tempo uma tristeza por ver o protagonista morrer de uma forma tão heróica (podemos continuar matando inimigos sem fim até que em um momento voce decida morrer ou acabar a munição).

Art of Rally begins with a Buddha rising from the ground to encourage players. It will take patience and determination to become a rally master, the Buddha says before disappearing into the earth. This encounter sets the tone for a truly special racing journey, one that leads to enjoyment and tranquility but only if players are willing to learn and overcome their rage. Which is initially easier said than done. Although the gorgeous, minimalistic aesthetic and unusually removed camera read as an arcade experience, one crash-riddled race will reveal the far more intricate, physics based mechanics that underlie the game.

Considering Art of Rally’s celebration of rally and evangelism for the sport, which it is very successful in conveying, it would be nice to provide beginners with any sort of tutorialization considering the difficulty of its mechanics. Granted, it offers free roam to practice and ghosts of top players to attempt to learn from, but this is rarely enough to clarify mistakes that players are making. Thankfully though, the game encourages players to simply progress through the campaign seasons and is uninterested in if they win them, dolling out unlockables for refraining to use restarts rather than for wins. And the joy comes from this slow progress, going from season to season becoming slightly more familiar with the courses, techniques, physics, and philosophy behind rally. Eventually players will find themselves winning more and in control, at which point Art of Rally is simply a delight to play. The final couple seasons of the campaign almost feel like a victory lap, offering players fun cars to match their increased skill.

This is not to say that there are not frustrations that persist until the end. The camera angle, while novel, makes reading the terrain difficult. This could have been solved by any sort of co-driver indicators, but those are fully absent as well. Add in some, at times, wonky collision and jump physics as well as occasion frame dips at inopportune times and the game can become infuriating. But that is not majority of the Art of Rally nor does it meaningfully diminish the highs of when you get in the groove, flying past the beautiful country side to the vibes of the perfect synthwave soundtrack. It becomes so easy to slip into the trance of the game yet it holds up to the alert competitiveness of time trials. Whatever players are looking for, Art of Rally’s journey will bring them someplace special if they are willing to persevere.

mt divertido comer pessoas nhom nhom

Ever since Steven Spielberg conquered theaters back in 1975 with the hit movie Jaws, the gaming scene has been in need of a good shark game. While there have been a handful of titles over the years that have let you take control of nature's most dangerous aquatic predator, some even bearing the "Jaws" moniker, none have really delivered on the full potential of the premise the way Maneater does.

As you grow from vulnerable pup to unstoppable ocean terror you'll battle your way to the top of the underwater food chain by eating everything in your path to gain experience points and valuable nutrients that will allow you to level up and upgrade your various body parts and abilities respectively. The ultimate goal being to escape the backwater bayou you're tossed into, reach the open ocean, and take revenge on the shark hunter who killed your mother. The story itself plays out as a parody of reality shows like "Swamp People" and features an ever-present narrator played by Archer's Chris Parnell who regularly delivers amusing quips about whatever you're doing, making it clear that the game never takes itself too seriously.

Things get over-the-top in best of ways as you can breach the water's surface to hunt humans on land and even mutate beyond what nature intended as a result of chemical pollution. This leads to a surprising amount of customization options for your shark that include things like bone armor and electrically charged fins.

The core gameplay loop revolves around entering new areas and engaging in a little bit of population control of the local prey to draw out the region's apex predator for a boss battle before moving on. It's definitely a repetitive cycle, but it never got old for me as there's a constant sense of growth. Plus, exploring every beautiful environment for collectibles and side-objectives is a blast due to the amount of diversity in the scenery and Maneater having the best swimming mechanics of any game ever. Combat took a bit of getting used to due to the lack of a traditional lock-on system, but once I got the hang of darting around and realigning the camera to find my target I felt as powerful as one would hope to when inhabiting the body of massive bull shark.

As far as flaws go, there aren't many. I did encounter pretty regular frame rate issues when swimming near the surface, particularly whenever boats were around, and one time I accidentally caused a boss to glitch out and not be able to fight back by knocking him from a larger body of water into a smaller one. All relatively minor things though that didn't really hinder my enjoyment, so I don't have much to complain about.

In fact, Maneater is simply the shark power fantasy I've always wanted. Even after unlocking the relatively easy platinum trophy I still find myself wanting more of its cathartic thrills and the strangely serene feeling I got from just swimming around the map. This has led to what should of have been a stupid, B-movie level good time at most unironically being one of my favorite games of 2020, if not my personal GotY, and I highly recommend that everyone check it out for it's originality alone.

9.2/10