Bio
I love bittersweet endings in my media
Personal Ratings
1★
5★

Badges


Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Persona 4 Golden
Persona 4 Golden
Bloodborne: The Old Hunters
Bloodborne: The Old Hunters
NieR: Automata
NieR: Automata
Shin Megami Tensei IV
Shin Megami Tensei IV
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D

070

Total Games Played

007

Played in 2023

193

Games Backloggd


Recently Played See More

Shin Megami Tensei IV
Shin Megami Tensei IV

May 14

Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater

Apr 24

Yakuza Kiwami
Yakuza Kiwami

Apr 18

Doom
Doom

Apr 14

Doom
Doom

Apr 11

Recently Reviewed See More

A solid 7.5-8/10 in my book. I feel like it really removed all the issues I had with the previous game but there are some issues. The biggest issue I had is something that ruined my attachment to the story. The memory system is back but they tell a linear story though flashbacks instead of them being mostly self contained like the original but in this game I had a death scene ruined for me because I apparently didn’t find the glyphs in the right order. Scattering random bits of a story around the map in an open world game that has twists to it is just asking for it to be viewed incorrectly. An issue did persist from botw in my opinion and that’s the content bloat. People often praise this game for how much you can do but I have a hard time finding enjoyment out of a lot of it especially the new underground which feels very rushed. There aren’t really many glaring / game ruining negatives here for me and I do wonder where the series is going next but I do worry that the open world style of Zelda could get very stale

Very nice. It’s like if Pokémon was a serious rpg that respects its players enough to expect them to understand moral conflicts

The only zones I had genuine fun in were green hill , spring yard , and starlight zone but it’s not a bad game it’s definitely playable but it’s just ok. I don’t understand the philosophy of making really slow stop and go level design like in marble zone when this characters whole selling point is how fast he is