CanusAntonius
Bio
Howdy! I'm a 23 year old male who primarily plays user-made fangames of I Wanna be the Guy, of which I have played hundreds of various types. Occasionally I play "real" games as well, and decided I should post my ratings and reviews I normally keep on a spreadsheet on a more proper website.
Howdy! I'm a 23 year old male who primarily plays user-made fangames of I Wanna be the Guy, of which I have played hundreds of various types. Occasionally I play "real" games as well, and decided I should post my ratings and reviews I normally keep on a spreadsheet on a more proper website.
Badges
Shreked
Found the secret ogre page
1 Years of Service
Being part of the Backloggd community for 1 year
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
097
Total Games Played
010
Played in 2024
088
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The Heroes of Light gather as Square begins its maiden voyage into the ever popular Final Fantasy series, and this certainly makes sure it won't be the last fantasy either. Setting the stage for all the games to come this honestly holds up mostly well and I would definitely recommend trying it if you want to experience the series origins, or just want a solid RPG to play.
There is honestly a decent amount of stuff going on the in-game, such as 3 different vehicles you can obtain, weapons that can also have spell effects, different classes that can use different magic or equipment, it's pretty fun to see how much depth there was in just the first game. Of course it does lack something pretty crucial compared to modern ones, and that's the lack of descriptions for items and equipments. This can make building your characters a bit hard if you don't look at a chart explaining stats on stuff, which I'd probably recommend doing. Aside from this, there isn't really any complaints I have. The difficulty felt very fair and aside from one enemy attack having a chance to instakill characters it was easier than I expected from a game of this time.
Now that I've finally played this, I look forward to trying all the other Final Fantasies I've yet to. There's quite a lot, and I would recommend considering trying this one out amongst them.
There is honestly a decent amount of stuff going on the in-game, such as 3 different vehicles you can obtain, weapons that can also have spell effects, different classes that can use different magic or equipment, it's pretty fun to see how much depth there was in just the first game. Of course it does lack something pretty crucial compared to modern ones, and that's the lack of descriptions for items and equipments. This can make building your characters a bit hard if you don't look at a chart explaining stats on stuff, which I'd probably recommend doing. Aside from this, there isn't really any complaints I have. The difficulty felt very fair and aside from one enemy attack having a chance to instakill characters it was easier than I expected from a game of this time.
Now that I've finally played this, I look forward to trying all the other Final Fantasies I've yet to. There's quite a lot, and I would recommend considering trying this one out amongst them.
Gradius is among the first shmups I've played and the first horizontal one as well, and for the most part it was pretty fun. The ability to choose different upgrades for your ship is pretty neat, though admittedly after a while you're just sticking to the same strategy for picking them. I think this system sadly also causes a big issue with the game, whenever you die you lose all your upgrades, and past the first stage it really just feels insanely difficult to build them back up. To this end, I basically played until I lost my first life and then considered the run over there.
The levels themselves are mostly susceptible to learning, but a few can be quite troublesome especially without a fully upgraded ship. Stage Three with the Easter Island heads feels pretty unreasonable without an option or two to help deal with the projectiles they shoot, and the final stage to this day I cannot beat. Everything else I think makes for a good starting point for Shmup beginners since it certainly was suitable for myself.
Unfortunately since I don't think I have the skill or will to beat every stage in one go yet, I'll mark this as completed for now. I can definitely see myself coming back to it with more experience in the future though, because it was pretty fun. If interested, my hi score is 262100.
The levels themselves are mostly susceptible to learning, but a few can be quite troublesome especially without a fully upgraded ship. Stage Three with the Easter Island heads feels pretty unreasonable without an option or two to help deal with the projectiles they shoot, and the final stage to this day I cannot beat. Everything else I think makes for a good starting point for Shmup beginners since it certainly was suitable for myself.
Unfortunately since I don't think I have the skill or will to beat every stage in one go yet, I'll mark this as completed for now. I can definitely see myself coming back to it with more experience in the future though, because it was pretty fun. If interested, my hi score is 262100.
Super Mario Odyssey is a game I'm conflicted on because there's a lot of potential in it but it just really falls flat to me due to the overabundance of shines in it. The cap gimmick is a great idea that feels like an expanded version of Kirby's, and all the forms you can take are neat; but the problem is that you barely have to do much with it. A lot of the shines are just gotten through a single action, such as ground pounding something that's sparkling, and it just leads to a very bloated game with less actual gameplay.
Overall, probably my second least favorite 3D Mario, with only 64 coming beneath it.
Overall, probably my second least favorite 3D Mario, with only 64 coming beneath it.