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1 cc'ed this in Shenmue. Life goal achieved

Its quality as a game is only rivaled by its usefulness as an IQ test

This review contains spoilers

Hi-Fi RUSH has a lot of charm to it. It has a very genuine feel to the writing and overall I think a lot of real love for various action and rhythm games, as well as other forms of media like cartoons, comics, anime and manga, as well as just other videogames in general (That Xenogears reference WTF??) went into this, with it's own twist to the mechanics you may expect from either kind of game. Played on hard with none of the accessibility features on as I'm relatively used to both action and rhythm games, expecting that to be the actual "normal" as is the case with a lot of modern AAA games but it was actually pretty challenging; I died about as much, maybe even more than I would have playing most DMC games on Normal/Devil Hunter for the first time. If you aren't already too familiar with either genre you may want to stick to normal or easy to get a grasp of the mechanics first, although there also seem to be lots of great accessibility options like an optional constant visual BPM indicator. Overall, this game rules and it's crazy that Tango Gameworks was just holding onto it for a shadow drop.

For people curious about playtime, it took me about 10 hours to beat the main story on Hard, although there is also post-game content including a Bloody Palace mode.

All Smiles, "woulda been all over this as a kid" tier

Please play with the hd project. Thank you.

Considering how similar they are, I'm just going to copy and paste my Bayonetta 1 review because pretty much all of my thoughts carry over:
For basically the first of its kind, this game does an absolutely great job. Sure, there's a lot I could complain about. Like the fixed camera angles giving away its origins as a Resident Evil title, or that the voice acting is really rough compared to modern games, or how Dante has a very limited set of weapons that he can't change on the fly. All of that, however, is small potatoes compared to what this game completely nails: atmosphere. Mallet Island is genuinely one of the most delightfully spooky locations in all of video games, and I don't say that lightly! It really reminds me of old Universal monster movies that I'm such a big fan of. And how could I forget Dante? Dante is the pitch perfect protagonist to explore this madhouse of wonders. Effectively an anime version of John Rambo, he doesn't flinch in the face of any of the game's innumerable crazy creatures. To top it all off, these disparate tones and ideas are wrapped up into a cohesive package, that tells a surprisingly heart-warming tale about redemption and what it means to be human.

I beat this without taking damage. If you want to have an opinion about this game around me, I expect you to have done the same.

Thank you Konami....thank you....

Considering how similar they are, I'm just going to copy and paste my Devil May Cry review because pretty much all of my thoughts carry over:

For basically the first of its kind, this game does an absolutely great job. Sure, there's a lot I could complain about. Like the fixed camera angles giving away its origins as a Resident Evil title, or that the voice acting is really rough compared to modern games, or how Dante has a very limited set of weapons that he can't change on the fly. All of that, however, is small potatoes compared to what this game completely nails: atmosphere. Mallet Island is genuinely one of the most delightfully spooky locations in all of video games, and I don't say that lightly! It really reminds me of old Universal monster movies that I'm such a big fan of. And how could I forget Dante? Dante is the pitch perfect protagonist to explore this madhouse of wonders. Effectively an anime version of John Rambo, he doesn't flinch in the face of any of the game's innumerable crazy creatures. To top it all off, these disparate tones and ideas are wrapped up into a cohesive package, that tells a surprisingly heart-warming tale about redemption and what it means to be human.

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