390 Reviews liked by CarnivalKing


This game is as if you wished on a monkey's paw for a procedurally generated platformer. Yes, it can make infinite stages, but they're all the worst rom hack garbage levels you've ever seen. Seriously though, the game feel is also terrible and none of the levels the game generates have good flow. I don't think the game understands what constitutes a fun stage, and even if it did and could generate one the slow movement and crappy feel would ruin it anyhow.

my uncle helped develop this game :)

I find it very ironic that everyone I know who gave this game a good score are MCU fans.

Relogging after the PVE cancellation news. Absolutely hilarious how they listened to the complaints about Overwatch 2’s abysmal monetisation system, and said “oh yeah so what if we took our pitch (the PVE story mode campaign) and completely gut it, but oh don’t worry we’re adding stuff to our battle pass you all love that’s gonna be the best thing ever guys!”
Around just over half a year since Overwatch 2’s arrival and it’s still rife with the issues it had at launch. I have no idea how this game is still afloat, and I’m incredibly sorry for those who were effectively swindled into preordering the PVE.

I think just seeing gameplay of Mr. Driller undersells how much quick thinking and caution is required to be successful at it. It makes sense that Dig-Dug's protagonist is the father of Susumu Hori, the titular Mr. Driller, as this is essentially a puzzle game that requires the kind of sharp thinking and adaptability that the best of Namco's classic arcade titles required. Yet at the same time, you can mostly keep it at your own pace, as everything is mostly stationary until you use your drill, hopefully getting the chain reaction you wanted while also most likely being faced with all kinds of unforeseen consequences.
It's funny to me that when the game starts, the mode you are faced with is Hole of Druaga, as it's possibly the most complicated of all the modes, but also the most engaging. The dristone mechanic is so good I wish it was in every mode (apparently it is in older entries in the series), and every move made me feel the weight of everything I had done leading up to it. All the other modes are good, but this is the one I'm going to be sinking hours into, you could make a whole game out of it.
The presentation is exactly my shit. Love the art style to pieces, and I was shocked by how good the soundtrack is, and how unreasonably hard it goes in. And how about that credits music? It's another one for the list! As a side note, I love the way that the Mr. Driller series ties into Galaga, Dig-Dug, the Ace Combat series, and several other Namco arcade games. It's all done in a way that's endearingly complicated and not too in-your-face about it. (are there Mr. Driller fans who talk about "the deep lore" as obsessively and annoyingly as Kirby fans? If not, I'll start)
Really, the thing I'm most disappointed by is the fact that this isn't actually a new release, but instead a re-release of a Gamecube game that only came out in Japan. It just feels like a shame that the last truly new game in this series was a phone game released only in South Korea. Hopefully, this sells well enough to convince someone to make a new one (look, I hate the whole "buy the old game again so we'll make a new game" thing just as much as anyone but at least this is a game most people outside of Japan haven't played before).

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DIFFICULTY LEVEL
30
RING PRESS
14026 times
ABDOMINAL PRESS
4462 times
FRONT PRESS
3840 times
OVERHEAD PRESS
3699 times
RING RAISE COMBO
3343 times
SQUAT
3150 times
KNEE LIFT
2409 times
ABDOMINAL PRESS & TWIST
2473 times
STANDING TWIST
2313 times
TREE POSE
1935 times
BACK PRESS
1733 times
SEATED RING RAISE
1616 times
KNEE-TO-CHEST
1546 times
OVERHEAD ARM SPIN
1489 times
LEG SCISSORS
1371 times
BOW PULL
1118 times
THIGH PRESS
1078 times
PLANK
1073 times
PUSH & PULL RUSH
987 times
OVERHEAD HIP SHAKE
968 times
RUSSIAN TWIST
945 times
LOW RING PRESS
928 times
LEG RAISE
914 times
PEDAL RUSH
844 times
REVOLVED CRESCENT LUNGE POSE
836 times
FLUTTER KICK
802 times
SIDE STEP
792 times
WARRIOR I POSE
764 times
MOUNTAIN CLIMBER
740 times
WIDE SQUAT
733 times
ABDOMINAL TWIST PRESS RUSH
702 times
CHAIR POSE
608 times
ABDOMINAL PRESS SIDE BEND
584 times
TRICEP KICKBACK
543 times
HINGE POSE
514 times
RUSH LIFT
499 times
KNEE-LIFT COMBO
470 times
WARRIOR II POSE
469 times
OVERHEAD SQUAT
459 times
OVERHEAD HIP SHAKE RUSH
458 times
OVERHEAD KNEE LIFT RUSH
449 times
SWING CLIMBER
433 times
OVERHEAD BEND
421 times
OVERHEAD LUNGE TWIST
387 times
KNEE LIFT RUSH
387 times
PENDULUM BEND
335 times
SEATED FORWARD PRESS
313 times
UPPER BODY TWIST
266 times
OVERHEAD SIDE BEND
264 times
THIGH PRESS RUSH
251 times
ABDOMINAL PRESS & TWIST SQUATS
221 times
BOAT POSE
220 times
HIP LIFT
208 times
RING PULL
147 times
WARRIOR III POSE
140 times
ABDOMINAL PRESS & TWIST
125 times
SHOULDER PRESS
80 times
STRETCH & BEND RUSH
70 times
WIDE-SQUAT RUSH
58 times
STANDING FORWARD FOLD
32 times
FAN POSE
28 times
ABDOMINAL PRESS SQUATS
19 times
THIGH SQUEEZE
4 times
TREE POSE HOLD
4 times
DASH
42,771 yards
JOGGING
26,457 yards
KNEES LIFTED
4352 yards
WALKING
3 yards
TOTAL DISTANCE TRAVELLED
65km
TOTAL TIME EXERCISING
43:38:21

Psychonauts 2 is the scenario you'd want for a sequel where it does everything in it's power to blow the first game out of the water when that first game was already pretty damn good.
The writing is on point, the levels are creative as well as thematically meaningful, and the combat is probably the best I've seen out of a platformer. Definitely recommend this game, especially to fans of the first game.

I will gladly lay down my life for Juno

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