Bio
Pirate everything, support small devs.

Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Pinged

Mentioned by another user

Early Access

Submitted feedback for a beta feature

Elite Gamer

Played 500+ games

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

The House of the Dead 2
The House of the Dead 2
Moon: Remix RPG Adventure
Moon: Remix RPG Adventure
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Cave Story
Cave Story
Metal Slug 2
Metal Slug 2

532

Total Games Played

005

Played in 2024

037

Games Backloggd


Recently Played See More

DoDonPachi
DoDonPachi

Apr 07

Super Metroid
Super Metroid

Apr 06

Time Crisis II
Time Crisis II

Feb 27

Time Crisis 3
Time Crisis 3

Feb 23

Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb

Jan 20

Recently Reviewed See More

Wanted to write something organized and well thought out but this game just makes me feel good, it's just so charming and full of surprises.

The rainbow is such a genius idea, lets the player experiment and be creative in how they approach the levels (which can be quite challenging too), it can be used as a shield, a platform, a step (or stairs!), a projectile, a melee attack, you can get items and points with it, and even trap enemies or stop them from getting close.

Collecting all the diamonds to get to the final levels and the true ending is quite a hustle, and I think makes the game worse by taking the focus away from the platforming until you get all the diamonds in a specific world.

But even then I feel like it might be one of my new favourite games.

It's crazy to me that this game doesn't even attempt to be anything other than a direct sequel with building mechanics, and even though I really enjoy them, I don't think it justifies making the same game twice.

Both the good and the bad from Botw are there, basically unchanged, I'd say some things are even worse, like the intro and tutorial for example, which makes me wonder how they got it right in botw in the first place.

Overall just feels like they wanted to make Botw, again, but "more epic! Please?" for no reason. Everything new feels underwhelming and underutilised, while everything borrowed from Botw is as flawed as it was.

Started playing traditional fighting games around SFV's release and since then I've tried a bunch of SF games, but the only one I really really enjoy is 3rd Strike.
In comparison, characters feel so heavy and chunky to me in SF6, I'm guessing Capcom really had to change their approach to make the new mechanics balanced, and I think that hurts the game for people like me.

And they are fun overall, Drive Rush / Parry are great (I dislike Drive Impact though), and having EX moves available every round start is awesome. But the game is really punishing when you misuse your Drive gauge or guess wrong on offense, and that's kind of a deal breaker for me.
I'm a really active player and Street Fighter in general holds me back and doesn't let me play how I want.

It's hard to judge a game like this because I think it is very successful at what it's trying to do, and I can have a good time playing it and watching it, but it's not made for me at all and I don't think I'll stick with it in the long run.

See you all on Fightcade2 😀