08:12:45
51% Items
(Played on PC)

I find Dread's world to be the least memorable of the Metroid games I've played. I don't mind it being a linear game (I love Fusion), but ZDR is a really uninteresting place for me. I very much prefer Fusion's level design, setting, style and atmosphere.
The way each area is connected makes me incapable to make out the layout of the map, I just go forward and recall stuff as I go. And all of them look so similar at times.

Most items are in plain sight, but it's such a chore to come back for them. You know how to get them, but you just can't until the game gives you the ability that lets you do it. And do you even need them? In the first half of the game I felt like I had too much health, in the second half I had too many missiles, and power bombs only exist as a key to the end game.

And EMMIS really got to me halfway through the game, really annoying to deal with them the exact same way everytime. They have some differences but are mostly irrelevant.

Movement and combat is what stands out for me, I just wish enemies were more varied and more challenging to compensate for how fast and deadly Samus can be in this game, I feel like it only gets to that point when the X infests ZDR.
And as soon as you get the screw attack, you might as well be invincible.

I really miss Samus' inner monologues from Fusion too, and how she ended up rebelling against the Federation.

Fun game overall, I think I'll most likely enjoy a hard mode playthrough of this, probably doing that (unless EMMIS turn me off)

Also fuck MercurySteam for treating their workers like shit and not giving proper credit.

Reviewed on Oct 19, 2021


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