This game is a pretty mixed bag. It's particularly a highlight for me that Altair can't realistically fight off armies of people like in later instalments, which makes you engage with being an assassin a bit more.
The problem is that the core loop is just pretty boring and aside from the main assassination events it feels like a slog to get to where the game shines. Add to that hours of standing listening to Al Mualim chat bollocks or not really having much in your arsenal to spice up gameplay, and it starts to feel like a chore.
What's great about the game is the environments that feel lived in and the freedom to scale and explore practically anything. I also prefer the story to some other games in the series as it keeps the Abstergo stuff mysterious and is a little less on the nose with its villain. It's just that ultimately, this game feels like a pilot that would allow Ubi to take all the best elements and remove the worst moving forward.

Probably one of the best sequels I've ever played. It does everything you want it to coming from the first game and the story is without a doubt my favourite in the franchise. Everything from characters to areas feels memorable and the modern day plot is still well handled.
Despite all this, it's not exactly a masterpiece and still suffers from some clunky gameplay in combat and climbing. As well as this, the final story beats fall more flat from forcing the player to go collectable hunting to progress to the end.
Generally though, I always have a great time with AC2 and can always find more to love than not.

Easily one of the worst games I've played. It's as if Baal or some shit cooked the developers in a big pot as the series went on.

Arse Creed III is a good game. Parkour is a point of debate as it gives less control than the previous games, and the combat is almost frustratingly easy making stealth redundant. However, the story is still a high point in the series for me and had me invested to the last minute.
There were some really cool inclusions like naval combat that would become Black Flag, and the homestead that expands on hub ideas from AC2. It's not my favourite AC game and I understand the criticisms levied at it, but I'd play it any day over others.

My favourite AC game, and it's about pirates bullying Spanish people. The naval combat is so good that it feels like the perfect escape from the goofy combat that crept in from AC3.
Problems are still there, but they're so buried beneath a pirate sim that it's not much of an issue. The plot is not my favourite (both historical and modern), but the whole experience just grabs me more than any other entry in the series.

AC Origins is a pretty clean reboot of the franchise. It does enough of its own thing while paying respects to past games without going on for an eternity like Odyssey and Valhalla.
It doesn't hold back with being an action-RPG which isn't what I want out of this series, but stays grounded enough that you can still get an assassin experience.
I quite like the story in this one a fair bit, but with long stretches of time and side content between each beat my interest started to dwindle being used to past titles. I was also so lost with the modern story at this point that the new protagonist didn't interest me at all.
I find Origins worth playing for the solid mechanics more than anything and being able to just explore ancient Egypt, and I do prefer it to some previous entries.

The problem with AC: Rogue is that I would rather just be playing Black Flag. The story is a great twist on things for fans of the series, and if you enjoy AC3 and Black Flag this is more of the same. But that's basically it.

I hate that this game got the launch it did, because I fully believe it's the best in the series mechanically. It's not my favourite AC game, but it does combat and parkour so right for me. The co-op was also a neat addition that really emphasised the customisation and playstyles you could go for.
My biggest issue is just the plot. I was never really gripped by it and by the end I had 0 emotional investment in what the game wanted me to. It's also impossible not to mention the buggy mess the game shipped as.
Going back in I look at it from a completely different light, but it's a game I absolutely won't argue with people over when they hate it because it's 100% deserved. I honestly believe this would be a top contender for a lot of people if it had just had time in the oven.

I really appreciate this game and enjoyed it for the most part.
Unfortunately I am severely mentally disabled, so when my party members died from so much as stepping on dirt the wrong way my tiny brain could just not conceive of how to play.
This resulted in me activating baby diaper gagagoogoo mode but I don't care because I just wanted to see the world and story after a point and not have 7 Excel spreadsheets open. It's a testament then that even if I broke the game, it still had me hooked on the exploration and little moments. The main story is kind of generic fantasy shart, but then it's D&D so I'm not about to judge that.

This is a certified hood classic

Probably the best superhero game ever made. Amazing sequel to an amazing game and I can't even elaborate because I feel the Arkham series is just such a must play for people to experience blind.

Riddler gives Batman his ultimate test of intelligence by making him drive a car really fast.

This review contains spoilers

I don't think this game hits the same highs as Rocksteady's do, but it has its own killer moments. For one, the boss fights in this game are pretty good and kind of outshine the other games. Level design is also excellent as in the other games and the world was enjoyable enough to explore.
The only real downsides to it are that it doesn't really do much with Arkham City's formula, and also has a pretty underwhelming story. I wish they just had the balls to leave Joker out of it.

Really didn't have a problem with this one. I was honestly surprised that it had mouse support and never felt like i was fighting the game to play it.
It's generally a cool little shooter with decent puzzles. The level design can be frustrating at times but it's pretty tame to figure things out if you have experience with DOOM.

Great sequel and deserves a high score just because the cutscenes make me laugh.
Some of the levels can be a ball ache to navigate sure, but i just found the game so enjoyable figuring them out didn't feel like a chore