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Participated in the 2023 Game of the Year Event

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Kirby Mass Attack has a lot of fun mechanics and a number of fun and creative stages. The music is great and the environments are well done (though a bit same-y to start). There's also plenty of meat on the bone for completionists, though I'd imagine 100%ing the game to be a frustrating challenge.

The only thing stopping me from recommending this game whole heartedly are the controls, and the level of precision the game asks from you in spite of those controls. The larger the number of Kirbys you have, the more awkward it becomes issuing commands. Kirbys will lag behind, they'll run on top of each other or spread too far out, and these little things can lead to one or more of your Kirbys getting hit. There are multiple enemies or obstacles in the game that can immediately KO a Kirby, which can lead to not being able to trigger a certain puzzle, or dropping a key, etc.

Now, I wouldn't mind all that too much if the only downside was a lower completion percentage, or not unlocking all the minigames, I'd be okay with that. But the game locks off the final world until you collect every Rainbow Medal (1 per stage) in the 4 worlds prior. Given that there are probably around 32 stages (something I can't easily confirm, because going from 1 world to another gets rid of all but 1 of your Kirbys) and I probably one had half, it means I'd not only need to replay half the levels, I'd have to be very thorough in exploring said levels. Now, maybe I'm not missing out on much (I don't know how many levels are in the final world) but I find the choice between "spend a lot of extra time replaying stages to collect all the Rainbow Medals in order to see all the content" and "spend a reasonable amount of time playing the game, but you don't get to see all the content" to be extremely shitty.

I spent much longer criticizing the game than I did praising it, because frankly I find it easier to elaborate on criticism than on praise in most cases. But Kirby Mass Attack is still a fun game at its core (Dedede Resort having a ton of really great levels especially) and if it clicks with you, I think you'll be really impressed.

Very generic story, really bland character designs, gameplay is a mishmash of elements from Advance Wars, FFT, Fire Emblem, etc. I'd write more about it, but the game just doesn't merit further thought.

Meteos is a lot like Tetris (or more specifically, something like Tetris Effect) or Lumines, in that it's a very stylish puzzle game that I'm not very good at. I'd say my biggest complaint with Meteos is simply that it requires a fairly accurate touch, as you're asked to shuffle around blocks that are moving, often at quick speeds. I love the UI, I love that playing the game earns you currency to fuse into different things. It's a great game for killing a bit of time.