Bio
Steam ID: CheesecakeMilitia
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Super Metroid
Super Metroid
Paper Mario
Paper Mario
RollerCoaster Tycoon
RollerCoaster Tycoon
Rock Band 2
Rock Band 2
Outer Wilds
Outer Wilds

338

Total Games Played

003

Played in 2024

021

Games Backloggd


Recently Played See More

Lies of P
Lies of P

Mar 08

Celeste 64: Fragments of the Mountain
Celeste 64: Fragments of the Mountain

Jan 30

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Jan 20

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Dec 05

Golden Idol Mysteries: The Lemurian Vampire
Golden Idol Mysteries: The Lemurian Vampire

Nov 27

Recently Reviewed See More

What a fantastic Souls game! The combat is just the perfect blend of Bloodborne and Sekiro, and the level design was perfectly balanced to where I was always on edge but never frustrated with any given challenge. And some of the new ideas it brings - like steadily recharging your last heal or disassembling your weapons - are so good I hope FromSoft steals them. The only letdown is the completely linear world progression - you're never gonna accidentally wander into an optional area here, and it does make for slightly less satisfying exploration. But what the devs at Neowiz and Round8 have accomplished is nothing short of amazing, and I'm eagerly looking forward to the recently announced DLC and sequel.

What an incredibly fun 3D take on an amazing game. The music and sound and art style and level design are all just as satisfying as you'd expect from Team Celeste. Camera can be a little jank and I found myself climbing directly into spikes more than I'd have liked, but it's still an absolute must-play if you're a fan of Super Mario 64-style 3D platformers.

Groovin' skate game unfortunately held back by clunky combat and occasional jank design decisions.

It's more laid back with its combo system than a Tony Hawk title, but that also means it's levels can feel like massive spans of nothing to accommodate the leisurely pace of traversal. There's almost no shortcuts that reward skilled play like in Mario 64 or THPS, so you'll find yourself doing the same motions over and over to get to certain locations on the map. Ugh and why is there combat in this skating game again? By the end, I desperately wanted to opt-out of it since there's no reward for engaging with enemies and they just act as flies buzzing in your ear while you're trying to explore.

But damn it's also such a triumph to see Team Reptile realize such a massive game with their miniscule team. The soundtrack has been stuck in my head nonstop since finishing the game (2 Mello's "I Wanna Kno" especially), and it's awesome that they enlisted real taggers to create the 50+ graffiti logos for the Bomb Rush Crew. And apparently director Dion Koster mocapped all the dance moves!? It's such a clear labor of love that even with all the warts I can't help but recommend it.