I don't care if I had to replay it 3+ times to watch all the endings.
The final sequence of the final chapter is worth it: for a Castlevaniesque game is nuts! (in a good way). Never see it coming, even after playing the other two games in the franchise.
And I loved the little bonfire animations between levels. They add a lot of charm, and show how the characters feel for each other.

The game is pretty good, and even more if you miss the old NES games from which it takes inspiration.
Be ready for a challenge if you want to see all it has to offer.

I'm still mesmerized by its ending.
There is something magical about this game that is hard to describe.
I never expected for it to be so deep and spiritual as it is.
I'm just glad I played it.

This game visuals are so pleasant to look at.
Pretty good game. I just wish it has some more fast paced moments here and there. Like the grappling hook sections from the very end.
However, anything time-travel related has my approval.

Great for zoning-out and enjoy the journey.
Amazing environments and great sound design.

Damn I love this series!
Everything looks, sounds and feels so perfect.
Simple and fun. Peak racing game.

This thing is so much fun! Is like a blend of Sonic 2, Rocketknight Adventures 2 and Ristar. All SEGA Genesis games that I love.
Amazing writing and voice acting (better than a lot of AAA games), great level design, nice music and some spectacular boss fights. Also the characters feel so alive, and has on-point humor. And the sixth level has its own GLaDOS!
Maybe I´m hyping a little too much, but I liked this game much more than I expected.

Despite all the bad criticisms this game had received, I approached it very optimistic.
At the begging I found myself enjoying it a lot, and I was very happy about it, like "Yeah, the game is not that bad as people say".
For a moment I feel like playing on my Genesis back when I was 8. The physics are a lot like the first games, and the addition of many original sound effects made me feel at home. Also the first levels have some cool, "Sonic-styled" music.

BUT

As you progress more into the game, everything starts to get more and more rotten. The game goes from great, to acceptable, to straight un-fun.
If I have to pick an inflection point, I'd say is about the seventh zone when things go to hell.
The level design in the final third of the game is not the best for a Sonic game, and get trough each Act feels like a chore. Even the cool music from the beginning now has been replaced by generic, repetitive tracks.
There are many great ideas, of course there are, like the "rewind" mechanic on the final level, but if they are not backed by good level design, they just fall flat.

And the real game breaker that everybody talks about and I wasn't able to believe ('till now): the bosses.
SEGA, this is Sonic not freaking Dark Souls. WTF with those annoying, long and frustrating endgame fights?

Take my advise, as a friend: if you really wanna enjoy Sonic Superstars, play it until you reach Press Factory Zone. Then lay down the controller, go to YouTube and watch the ending.
Believe me: that way you will go loving the game.

Kudos for the Fantasy Zone tribute. That was really cute to find.

I enjoyed this game a lot more than The Magical Quest on the SNES. Is much more simplistic, and that is very fine for me.

I'm a sucker for anything related to the N64 era. And this game visuals, music and platforming really evoke those years when polygons and muddy textures were everywhere.
Also is a one-man project as far as I know, which is even more surprising.

Controls are excellent, music is very good, and I totally dig the aesthetics.

However, as much as I want to love this game, three mayor flaws almost drive me insane:

1-The lack of a map. Metroidvanias without maps are like sandwiches without bread: they just cannot exits. The developer seems to be working on it (right now is January 2024) so I highly recommend to wait for the version that includes the in-game map. If you cannot wait, go to Steam forums and look for the map that one user kindly put together. It really helps a lot to enjoy the game.

2-Some unnecessary, frustrating platforming-jumping-stunts-parkour in the late game. I got is part of the experience, but man, they were no fun after like the sixth try. Or maybe I suck, I don't know.

And 3, AMAZING final boss... but if you want to go nuts with the speed of a battle and the amount of sh*t that is on screen flying at you, PLEASE make a camera that can keep with it. If not, then tone down the speed of the battle.

Amazing job overall. I hope future versions fix the small flaws it has.

Peak Metroidvania.
Be warned though: it requires a lot of patience and perseverance due to the almost inexistent health pick-ups and death mechanics. Once you get the hang of it, is very addictive.
Also the controls are freaking responsive. Movement feels so good.
Instantaneously one of my favorite games of the genre.

Amazing art style and art direction, with some beautiful music. Great option if you want to relax.
Whoever is looking for something else will be very disappointed, as the game has very minimalistic gameplay. However, the artistic side of the game totally covers that flaw, at lest for me.
The main suggestion to enjoy this is just chill out and enjoy the journey.

Amazing game. Pretty seamless, cinematic experience. I found many people who reviewed it poorly, but personaly I can't see its flaws. Enjoyed the ride a lot.

Beautiful art direction, amazing music and a touching story.
But be warned: it is barely a game. Not even a visual novel. Is more like an interactive book. If you like that kind of media, then you will love it.