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I'm not sure how much of this game's problems are related to the poor translation quality. That definitely has something to do with it, but generally it compares very poorly to Hollow Ataraxia and also has Nasu wilding out a lot more. There's an axiom that women go to therapy and men make their sexual disorders into books or movies, and this really makes me think about that concept because there is so much neurotic id on display here. I don't hate Nasu for it, I just think this isn't that interesting of a story, despite some good moments.

This game is meant for who it's meant for. Mechanically it's almost flawless, and it has a charming little story with funny writing. I have two main complaints. The first is that the bonus missions don't let you use your own equipment from the campaign, and I really wish they would. If I wanted a challenge run I would go to the challenge run menu. But that is a nitpick, you don't have to do the bonus missions, and maybe I'm just being a scrub, I don't know.

My real gripe is that, while the game auto-cleaning pieces after you get most of the dirt is a very welcome feature, sometimes it was a bit finicky. Most of the time it was perfectly balanced. Sometimes it would delete whole sections of dirt because it registered as being clean too quickly. More often, and more frustratingly, it would require extraordinary exactness in the cleaning long after it was hard to find any extra dirt no matter how many times you tap that tab button.

It never got frustrating, though. It's a very well made game overall, and one I'm glad I played.

I'm not really sure what to make of this game. The premise is interesting, the central mystery and twist is interesting, but I don't think the mechanics are there. I found myself jumping to what felt like the endgame right away, and based on a bit of looking at other people's playthroughs, I'm still not sure what the intended experience is. Maybe that's the point? It just feels a bit unsatisfying, I feel like this could have worked better as a movie with controlled pacing.

Definitely not a bad game by any means. In its context it is an experiment in gameplay and narrative formatting for video games. I definitely think it's kinda a weak effect in the end, so I'm interested in checking out Immortality to see what an evolved version of this looks like.