Of all the games I expected this to be like, Persona 5 wasn't it. That is to say, there's some neat stuff here - especially aesthetically - but I just can't get past it being such a profound waste of time.

For every hour you spend in Loop Hero, I feel like maybe 10 minutes of it are actually engaging on a gameplay level, placing your blocks, risking your health balance and trying to make synergies work. The other 50 minutes are you waiting around for something to happen. Seriously, that's it. The maximum speed for getting your hero to walk about is way too slow and the battle speed can't be sped up at all, DESPITE YOU LITERALLY HAVING NO CONTROL OVER IT AND IT HAVING LIKE 2 ANIMATIONS AAAA.

And it's really a shame, because the game is pretty neat. The aesthetic and weird horror elements are by far the best thing the game has going for it, lending the whole thing this unique atmosphere which is like a more interesting darkest dungeon, and integrating map building with a deckbuilding game is actually fun and has some great synergy stuff going on at times. I also really like the music.

But yeah it should literally be going 5 times as fast as it does, especially as it can be paused. About 70% of the average run is spent doing micromanagement of your equipment that makes next to no difference BECAUSE THERE'S LITERALLY NOTHING ELSE TO DO.

There's also the shite progression system. If you just unlocked cards and classes, I'd probably be fine with it, but the basebuilding of the camp seems to do nothing but just make it so your early hours have even less things to do than the "complete game", which is effectively hidden behind tens of hours of even worse tedium.

So yeah, there's nuggets of gold here. And if you're into these bullshit skinner boxes whilst listening to a podcast, this will certainly make the hours go. But it's such a fucking waste of time.

If they patch it to go legitimately 3 times as quick or more, I'd consider giving it a go. Until then, avoid.

Reviewed on Mar 05, 2021


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