Vikings: Wolves of Midgard doesn't have a strong identity since the setting and characters were lifted from the popular conception of Nordic mythology, among others.
Also, most of the gameplay mechanics in it are similar to other titles in the genre, perhaps with the important exception of a manual dodge roll so the gameplay is a bit more involved than the average ARPG.
In spite of this, I believe the game is fun for what it is. There's a decent variety of enemies, environments, classes, equipment and such for the campaign on offer.
Also, there's at least one mechanic that I think is unique to Vikings: exposure. A debuff that's prevalent in extreme weather such as snow storms, volcanoes or cursed graveyards. This isn't the only game to do something like this, but it's the first time I've seen it in a hack and slash ARPG.
In summary, Vikings: Wolves of Midgar is a good, highly accessible game, but not very memorable. I guess it could be considered a guilty pleasure of mine, but I'm not afraid of being biased.

Reviewed on Jul 25, 2022


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