Feels like a mix of Titanfall movement with Max Payne bullet time and shoot dodging. weapons are pretty satisfying and the game is short and sweet with a pretty good pace. There are a few annoying sections like the one where you have to destroy the house that I found kind of annoying.

Nice throwback to Marble Blast Ultra on Xbox Live Arcade. Controls feel smooth and most of the levels are pretty good. Some of the later ones start to drag a fair bit however or have some gimmick that isn't super fun and messes up the flow.

Solid Racer, handling feels pretty great and nailing drifts feels really. Music and visuals give the game a nice atmosphere. However it's pretty light on track variety.

Game I played a lot as a kid but I think this is the first time I've finished it fully, the skateboarding controls are pretty much polished to perfection by this game but basically everything else feels very jank. The story is very charming.

A bit of a mixed bag. The gameplay is very sold, feels like a more polished version of the gameplay from the first 2 games outside of some changes I'm not a fan of the much I.E. the smaller weapon limit. It has that RAGE engine heaviness but it doesn't feel as animation bound as most other Rockstar games from the HD era onwards. you can definitely tell there were a lot of people at Rockstar that were happy they could finally get to make a linear game and not an open world one, there are a lot of good set pieces.

The writing I'm not really a fan of though, feels very "Rockstar game" and doesn't really have the charm of the first two games. It's mostly carried by James McCaffrey's performance.

Really unique platformer, was definitely enjoying how the mechanics felt pretty much instantly even if I still think I need a bit more learning on them. level design was pretty well done and varied, main issue I had was that I didn't really enjoy

the boss fights. Boss fights in platformers like these always feel like boring pace breakers that don't really have much to do with the core gameplay, there are some that are better than other but I think the game would be better without them.

Game still mostly holds up, the controls work for the level design and the general slow and deliberate type of platforming the game has you do. But kind of falls apart when you have to fight (especially the stronger enemies near the end)

Level design is mostly solid and I was able to find my way around fine most of the time, the final level however got pretty frustrating with all the enemies it throws at you often in very enclosed spaces.

Definitely the best in the series, The level structure still feels very unique and it leads and makes the 2nd half of every level feel very exciting and frantic. Boss design still feels like a failing point though with them having way too much health imo.

Definitely a step up from the second game. Controls feel tighter and I like the structure of revisiting old levels with new abilities/other changes to unlock more of the level. Boss fights weren't great however and sometimes the way to progress feels obscured.

Didn't really like this one, thought that the controls felt pretty stiff and that the level design wasn't great. I do like Wario's moveset and the different forms are pretty cool though.

Definitely a step up from 7, being able to directly move around during battle does add extra depth to the combat, like crits from back attacks etc. that reward good positioning. Though I still prefer beat em up gameplay at the end of the day.

I enjoyed the story a lot, also felt like a step up from 7 in that department. Liked the new party members a lot and most of the villains aside from maybe 1 were pretty good.

The ending was pretty great as well aside from them not doing 1 thing I really wish they did.

I am interested in seeing where the series goes from here but I'm definitely at the point where the gameplay in the main series is something I mostly tolerate outside of some standout moments to get to the story and characters. Hope they're cooking up some beat em up side games.

I like all the different abilities, they definitely make Wario feel like a distinct character to control compared to Mario. Main issue I had is that a lot of the rules as to where you could and couldn't hit enemies could feel hard to intuit.

Defo an improvement on the first game, controls feel a bit tighter and it still has the weird "not Mario" feeling streak that the first game has that makes both of them interesting. the rabbit power up is definitely a little OP though.

Definitely like this more than the original, the gameplay shift feels right even if you can see all the RE2R influence clearly. There were a lot of creative segments especially in Alan's portion of the game. The live action stuff was an interesting addition

Main issues I had were that (at least on the normal difficulty) the game is way to generous with resources so there wasn't any time I was feeling any pressure to conserve ammo or healing items. And the some of the maps are a little too large which lead to a lot of aimless walking

They do deserve a lot of credit for how well they nailed the control for one of the earliest 3-D platformers, game feels great baring a few nitpicks (wall jumps being kinda finnicky, the weird turning inconsistencies and the lack of inertia on moving platforms)

The level design is a bit of a mixed bag however, there are a lot of great stages but a few do kind of fall flat, the swimming focused stages like Jolly Roger bay are just kind of boring, and some of the later stages are fun for being more platform heavy but get a little tedious when you go into them multiple times like Tick Tock Clock and Rainbow Ride what with their more linear. I probably would not enjoy going for 100% but just going for 70 stars is an enjoyable experience.