12 reviews liked by CyanRyan


peak.

i had a team of high lvl ppl level me up from lvl 1 to 15 in like an hour, took me to the final boss and i saw them demolish it in like 1 and a half minutes, then before leaving they invited me to their guild.
im telling you, this game is peak.

I swear i started levitating during "Begin again" on my first playtrough

i borrowed this game from a guy i went to high school with and i played it nonstop because it was so satisfying and fun to play but then i stopped talking to that guy because he was a FREAK and forgot that i had the game but he kept coming to my house repeatedly and calling me all the time for MONTHS and then one day my brother answered the door and found out he was using getting this game back as an excuse to keep trying to contact me and my brother went to get the game for him and i remember the heartache i felt watching him walk to the door with this game in hand from where i was hiding out of sight in the hallway. i miss it but i never heard from that guy again.

ehhhh. it's fine, I guess? good that they finally freed the Christian Whitehead versions of Sonic 1 and 2 from mobile hell, but otherwise? nah, this ain't it

perfect game. i love domino! by flyclops. my friends and i downloaded this in the spring of 2020 to have an idle activity to do together over the phone during lockdown and we haven't stopped playing since. this game has held many friendships together over the last three years. even the ads were good for a while, but this is the only game where i've paid for the premium version (though it was about $2 when i paid for it) but it was totally worth it. every time there's been an issue with the app flyclops has fixed it promptly upon being notified. they're very responsive on twitter and they also donated money to mutual aid groups during the 2020 protests. they support real-life domino events. there could be no better domino app.

A classic sci-fi action RPG. If I had to compare it to other games, I'd say it's a bit like Diablo or Monster Hunter. It's got loot with randomized stats/abilities like Diablo, but it has an over-the-shoulder perspective.
Very grindy if you're into that sort of thing. I've been playing since the original Dreamcast release, and this is a strict upgrade on that IMO. It has two expansions along with bug fixes and QoL tweaks, especially if you play on modern private servers (I play on Ephinea, but there are others that have their own tweaks and custom items/quests)

i've had more fun playing this with friends for, like, an hour than i've had with half the games i track on this website

Check in a year from now how the rating of this game drops like a rock. Friendless nerds need not apply.

In its current state, divorced from the social element around this game, Lethal Company is a failure that doesn't justify its low asking price of $10. The gameplay loop is repetitive. The graphics and lighting were designed in service of a horror element that the game mostly fails at conveying. The highlight of the game from a design standpoint is the proximity chat, and that only works in a social setting. The spooks are mostly obnoxious jumpscares. Performance issues and bugs are prevalent.

As a game, Lethal Company sucks. As an excuse to get discord buddies to shoot the shit for a few hours while the game's popping off, it works. I didn't regret my time with Among Us, or Fall Guys, or Overwatch and I doubt that I'll have any negative feelings towards my time in this game, despite its unacceptable flaws. And the proximity chat and how the game uses it is really fun! If you can get a group of 3-8 players together, even if it's just for a night, blow $10 for the social experience and enjoy the trend as an excuse to reconnect with people. You'll help an indie dev pay the bills and you'll get to hear your friends scream like a banshee for a month or two until everyone moves onto the next flavor of the month. That's more than I've gotten out of a lot of games.

A testament to 2009. You can pretend that it was never funny, or that it was an anomaly that everyone hated at the time. This was what we were. This is what you were like, if you were around online. There are posts you, the reader, made from around that time that are indistinguishable from any of the unfunny or problematic bits still in the game as of 2023.

I've found a lot of cool tracks through the in-game radio, and the actual mechanics of the game aren't balanced, but they're thematic and require more player engagement than a lot of board games I've played.

Bear witness to what the internet used to be like, it wasn't very good but at least it didn't cost nearly as much to have a decent time.

I've been checking in on Sonic Robo Blast 2 since the early 2000s. It's one of those "computer lab games" that I always tried to stealthily play during class instead of actually learning anything, and the negative trajectory my life took thanks to Sonic the Hedgehog is due in part to fighting with Robo Blast 2's squirrely controls when I should've been preparing for the future. It's fine. If I get an F on this paper I'll speed thok my teacher directly in the nose.

I'm all growed up now, a fully formed man of 30-something years, and yet Sonic Robo Blast 2, which has been in development since 1998 and is recognized as the first 3D Sonic fan game, is still getting updates. The game isn't even complete yet, but it's practically an institution in itself within the fangame community. There are whole mods that build on top of Robo Blast 2 which could be considered games in their own right, like the more recent SRB2Kart. Somehow, after all these years, Sonic Robo Blast 2 is more accomplished than I am, and I'm a wholeass real human being. Incredible stuff.

Robo Blast 2 is constantly evolving and changing shape, and version 2.2 (which released back in 2019) is one of the most extensive overhauls the game has ever received. Whole zones have been rebuilt, new acts and enemies have been added, slopes have been introduced, and new menus give the game a sharper looker. This all results in a far more polished and cohesive experience than previous versions, though some zones feel a little too indulgent and as a result, they drag on a bit too long. Castle Eggman has a lot of interesting gimmicks, but both acts feel like running a marathon, and Egg Rock's challenging platform sequences start to wear thin given how much zone there is.

However, none of these zones are difficult to navigate, and jumps over bottomless pits are generally easy to negotiate thanks to Robo Blast 2's tight controls, which at times feel better than some of Sonic Team's own titles. Even the special stages, which are modeled after NiGHTS into Dreams, feel better to play than the games they're aping.

These motherfuckers must've taken all their online courses at Westwood College, because the controls aren't the only thing that have been tightened up between versions. Graphically, 2.2 is Robo Blast 2 at its peak. It reminds me somewhat of the ill-fated Sonic X-Treme with its clash of 2D sprites against 3D environments, and mechanically it very much feels like a sort of bridge between what would have been had Chris Senn not been driven to the brink of death and the Adventure games, which did not drive Yuji "three hots and a cot" Naka to the brink of death. Anyway, listen to Deep Sea Zone's theme, which is a real jam. Love a good water level track, and this one is up there! Game looks good, sounds good, feels good too.

Robo Blast 2 is surprisingly lengthy, with huge zones, tons of secrets, unlockable levels, and alternate routes that provide a hefty amount of replay value. That's not even getting into all the add-ons and mods that fans have been pumping out over the years. Despite its robustness, it is still an incomplete game, and I'm not in the habit of rating stuff that's in development. I have no idea what version 2.3 will look like, or version 2.5, 2.8, or 3.0. Robo Blast 2 has been kicking around for over twenty years, and in that time there's been a number of constants and an even greater number of variables. This current version is a must play for anyone who enjoys Sonic the Hedgehog and indulges in fan content, and even if you don't, then I think it's still worth checking out to appreciate the effort put in by an incredibly dedicated and hard-working community.