Whilst I can say that I'm glad another team is taking a crack at making a cod zombies like game (even if their main inspiration is cold war zombies and not the original zombies) I have to sadly be pretty harsh on this.

First off, this game runs like shit. It has awful optimisation and even on performance mode with uncapped frames it barely runs at 30 fps. The "zombies" (more like occultists) function more like killing floor enemies than their cod contemporaries which causes a clash in gameplay between mechanics being similar to cold war but the zombies not being able to be properly utilised. IE Trains. The easter eggs also reduce to some pretty bland steps that reduce to the worst of what cod zombies had while also having quite confusing and visually weird map designs. The perks are also extremely boring compared to their more visually interesting and easy to read counterparts the perks in this game reduce to a small syringe in the wall that gives you a bad RPG-like buff that's something like 5% movement speed. I hope this game irons out some of its more displeasing aspects but I just sadly cannot say you should play this. Shoutout to having a demo that allows people to freely play one of the maps as much as they want.

Gacha game so no rating but I would totally give it a 5 star rating for making me such a top level gooner

I'm not done the game yet or anything, but I've done the main quest and a bunch of side quests, so I felt like writing up about it.

As much as I decently enjoyed dragons dogma 1 it was definitely an extremely annoying game with jank overload and just the most egregious traveling ever even though I was playing dark arisen I didn't even know the eternal ferrystone was a thing so most of it I was just playing normally. It has fine combat, but you get pretty busted pretty quick, and the game felt like it ended multiple times just to keep going.

This game very much ends a bit abruptly. Despite that, though, I enjoyed it a bit more being a more straightforward boss rather than a script fest. Dragons Dogma 2 has some great gameplay with a great sense of exploration. I know that people will dog on the enemy variety and how often you'll find hobgoblins, harpies, or bandits, yet I find the enemy variety to be quite good since they offer different changes to your playstyle. (I'm especially glad there's no evil eye) I hope this game reaches the group that finds games nowadays to be boring or the people who think devs don't make more bold games anymore.

Overall, I think this game shouldn't exist in a good way. I'm glad we got it even with its performance issues and use of microtransactions (which are extremely tame for microtransactions and the first game already used). I think it's worth playing, and there's a lot of secret substories you probably wouldn't know about and secret bosses you wouldn't find just doing the main story. Like the first game, there's way more to it than just killing the dragon. I recommend it.

Titanfall is a bit of an overshadowed game due to 2 just being considered better in every way, even though I do think Titanfall 1 stands on its own in a lot of ways. Titanfall came out at a very poor time. It was a online only* (It still had offline modes but there was no solo campaign the same as other fps games or titanfall 2) it received pretty lukewarm reception due to the lack of a traditional campaign and lots of server issues. It also was a "launch title" (it came out a few months after but was advertised for it a lot) for the Xbox One which at the time was also very negatively received due to many reasons. Titanfall 1 though also released on the 360 in a very impressive port that largely is just the same game with the obvious frame rate and resolution downgrade.

Now let's get into the actual game. Titanfall 1 immediately strikes me as an extremely aesthetically pleasing game. Unlike its later sequel which chose a more bright colourful pallet, titanfall chooses a much more muted colour pallet with lots of hazy maps filled with industrial and utilitarian architecture. You could easily just say it's a boring brown grey 7th gen shooter but now it's all fancy on a new console generation, but I believe it's artstyle in a lot of ways is BETTER than 2. First off the design of pilots and titans and mechs is much more grounded and makes much more sense to the world that titanfall establishes. The militia and IMC have their own sets of armour for both male and female genders and change based on the type of weapons you're using (assault rifles/lmg, shotgun/smg, snipers/dmrs) which are much more visually interesting and varied compared to 2 which just uses a simple pilot look based on which pilot ability you pick. Titans are customisable rather than being classes and take on a more imposing look rather than the more humanoid look 2 chooses. Titan cockpits have more of a claustrophobic feeling to them and the screens within them look more like screens and less just a big clear planes of glass. Movement is less fluid than 2 which is to be expected but was still very interesting and fun to use.

The campaign of titanfall 1 if you can call it that is more like a series of multiplayer maps just in a chronological order. Which can make actually playing matches a little odd at times since you can be playing at different points in the story timeline. But the multiplayer campaign was a pretty novel concept and was decently interesting. Certain missions were quite cool but I don't wish to spoil them.

I've written quite a lot for a game that I do hold decently close but I don't really feel extremely strongly for it so I'll have to stop myself before I just start saying random stuff. Thanks for reading if you even did. Titanfall even today is still fun to play (if respawn ever fixed it)

If from a higher place. perform a super jump attack you can.

Imagine being sent to a world... where moral ambiguity and crime roam free...

That is the question 2011's Stick RPG 2 sets to answer. A sprawling epic telling the tale of a broken man trying to get by. Resorting to crime and violence to get back home. Yeah I got bored writing this I made everything up.

Alright this game is peak. Its a culmination of every AC that came before with some strange souls boss influences that sometimes work sometimes feel like it tries too hard. But overall what a peak game. The gameplay feels extremely similar to AC4A with toned down speed more equivalent to oldgen. If you played this and still haven't played the other games I got no clue what you're doing.

Now that I establish at I love this game let's go into a few things I will critique. First off the music is quite whatever. Compared to previous armored core games the soundtrack in 6 never had that big wow track that makes you truly hyped for what you're doing, it feels like it holds back multiple times and I wish they'd have that remember track the game needed. Another thing is the story which I do love but it feels like it makes a few too many parallels to previous games. Also the story overall feels completely unfinished like it was purposely done for dlc. There's so many loose ends that still aren't finished and questions that lack answers. Anyway play this game is amazing.

Homeworld is so fucking good. This game is literally everything I want in a game and it came out over two decades ago. Its a phenomenal strategy game with an amazing story and fun missions. The soundtrack is absolutely phenomenal and the sound design is so damn good for the time. Everything about homeworld makes it one of the best RTS games ever plus the modding scene is really good and multiplayer is fun if you can find someone to play with you. The remasters are really good too so you might as well just get them!

I was really enjoying Yakuza till I played this, then I just lost all motivation to play any more of it and even lost motivation to play lost judgement after I'm sorry 😕

Thank you for Microsoft buying Bethesda! All that Microsoft money and Arkane talent (Pre Deathloop and Youngblood) is really showing!

Okay, let's be for real. This is awful. Inexcusably awful. Like, who pitched this game? Hey arkane, I know you guys made these great emergent modern imsims, but have you guys ever heard of far cry? I'm just confused about how this entire game was even greenlit. It's uninspired, boring, lame, generic and literally any negative term I could throw out applies to this fucking game. Just because it's on gamepass, too, doesn't make it okay.

This game is shit. I don't even care if arkane is shut down after this. Even if they made prey and dishonored. Its not the same arkane anymore. 3 shit games in a row. Wonderful.

Would it be funny if we sucked all the life from the original? This game feels like it was made by those channels that make those really bad "X UE5 concept" videos. Just play the original.

I adore Dishonored for many reasons, including the gameplay, the art design, the world building, and the characters. I just love dishonored for everything. Arkane made an amazing game here and I just wish they would make something unique and interesting like dishonored and prey instead of some boring open world shooter like redfall or a uninspired "just okay" game like deathloop which they without any thought threw in "guys it's in the dishonored universe".

2016

I played this awhile ago, but I just kinda decided to review this now. I love Furi it's a fun game. The bosses are cool, and I like the difficulty progression through them. This is just a super gamey game, and I love it for that. It's simple, not too much story, but there is a vague plot for you to piece together and intemperate in your own way. It's fun for what it is and I recommend playing it. Plus the soundtrack and visuals are awesome.

Sorry. I just stopped playing this game because I could see past the really cool exterior and realised this was another boring indie 2D action platformer with obvious souls inspiration. I didn't like it very much.