Bio
Gyarados trainer, Gamer, reader, and history podcast listener. He/him. Gonna make a tomato planter this weekend so stay tuned.

Systems Designer
@LostBoys
Previously
@EA
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Favorite Games

V Rising
V Rising
Pokémon Scarlet
Pokémon Scarlet
Horizon Zero Dawn
Horizon Zero Dawn
Fallout: New Vegas
Fallout: New Vegas
League of Legends
League of Legends

016

Total Games Played

000

Played in 2024

003

Games Backloggd


Recently Played See More

Dead Space
Dead Space

Dec 08

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

Jul 30

Kingdoms and Castles
Kingdoms and Castles

Mar 08

Valheim
Valheim

Mar 08

Albion Online
Albion Online

Feb 25

Recently Reviewed See More

-Exemplary encounter design & tutorialization of new enemy types
-Consistently solid puzzle that properly introduced and layered mechanics over the course of the game.
-Not the most exciting progression, but exciting enough
-Some of the most unique weapons I've ever used in a game
-Plot was fairly solid and certainly chilling and ominous. You could really feel the Protga KNOWING what the truth of it was, but still being in denial. Story was well told
-4/5 hallway crawler

This review contains spoilers

-Gameplay
--Outstanding. Nothing to add that hasn't already been said. So many options to solve puzzles/accomplish goals that you set for yourself. You set the difficulty and get to live in a world that feels mostly alive.

Moderate/Major complaints that folks often overlook because the gameplay is THAT outstanding:

-Story
--Pretty mid
-Final Boss fight.
--Calamity ganon phase is good. Was really fun and had multiple phases and it paid off the divine beast/champion story well, with the health reduction @ the start and also using the abilities at the right time.
--Then the beast ganon feels like - a good BONUS phase to a 3 phase fight..... but it turns out its the 2nd and final phase, so overall leads to just feeling underwhelming ending
-Durability System
--This system makes way more sense in a world where the master sword doesn't exist.
--The TOTK version is clearly the superior, final version of this because how melding/combining stuff works. it feels REALLY cool in that game, but also again still sorta doesn't make sense in a world where master sword exists.
--Master sword should basically never decrement 'energy' when fighting specific enemy types. Which, they SORTA do but they don't go all the way with it.
--Otherwise, this does feel like a good way to get players to experiment with different weapon archetypes (spear, broadsword, greatsword, boomerang, 2h axe, 2h hammer) and their paired elements (fire, ice, electric). So there's definitely good design in the durability system, I just don't know how it makes sense in a world where the Master Sword exists and the series has had significant weapon upgrades/acquisitions in the past.
-Shrines
--Any shrine that requires joycons is completely absurd. those gizmos that like, require motion control basically discriminates against people who don't have joycons. luckily fortune had joycons i could use for those ones.
-Divine Beasts
--Divine Beasts didn't feel like temples, they felt like SUPER SHRINES.
--So in a world where there are shrines and super shrines, i'd expect there to be a 3rd difficulty up... which should've been the divine beast difficulty

Custom games & modding community are still a staple of this game and the creativity that one can find there is still quite astonishing, even 20 years on. This game will always hold a special place in my heart, even if the company that now drives this IP seems determined to make both corporate and game direcetion mistakes.