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This review contains spoilers
Some of the funniest, wildest environmental and encounter design I've ever seen wrapped in a genuinely tense push-your-luck game. It's all in the details - the weird aesthetic that straddles the line between lo-fi garishness and actual cool, the off-kilter architecture, the way characters will literally fly off-screen like they're wearing a jetpack when you fully complete their encounters. Just loved this, should probably play more Cosmo D games.
Found this pretty absorbing! Hussie works better in small doses and while their overwriting tendencies are in full effect, the short length and laser-eyed focus on just two characters in Psycholonials works great. It doesn't reflect on the Homestuck phenomenon as much as I wanted it to, it's a bit "it's because you be on that phone", and Hussie should probably actually read some left-wing theory books instead of just being on the internet. But on a pure character study level it's pretty great, has some rad sci-fi moments, and I was glued to it!
Really fell for this extremely slow and chill JRPG. All the characters are archetypal, but the writing is snappy and I found myself loving the protagonists pretty much immediately. Mostly this is a game where you run back and forth a few small areas completing tasks, but with a real commitment to fleshing out the questgivers and the towns they live in. As a JRPG, Trails is defined by being unfussy - easy quest tracking, clear signposting for when it is and isn't worth it to grind, a customizable magic system that's simpler than it seems, combat with just enough strategic possibilities to be interesting while mostly letting you coast through the whole thing, and a big ol' speed-up button.
It can be a little sleepy but if you let yourself sink into it it really works, and I imagine it only gets better as it digs deeper into its lore and the other continents in future games. I'm pumped to see it unravel over the next however-long it takes me to catch up.