Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Dragon Ball FighterZ
Dragon Ball FighterZ
Into the Breach
Into the Breach
We Love Katamari
We Love Katamari
Outer Wilds
Outer Wilds
Final Fantasy X
Final Fantasy X

086

Total Games Played

018

Played in 2023

075

Games Backloggd


Recently Played See More

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

May 12

Betrayal At Club Low
Betrayal At Club Low

May 06

Psycholonials
Psycholonials

Apr 29

The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky

Apr 27

Psychonauts 2
Psychonauts 2

Apr 08

Recently Reviewed See More

This review contains spoilers

Some of the funniest, wildest environmental and encounter design I've ever seen wrapped in a genuinely tense push-your-luck game. It's all in the details - the weird aesthetic that straddles the line between lo-fi garishness and actual cool, the off-kilter architecture, the way characters will literally fly off-screen like they're wearing a jetpack when you fully complete their encounters. Just loved this, should probably play more Cosmo D games.

Found this pretty absorbing! Hussie works better in small doses and while their overwriting tendencies are in full effect, the short length and laser-eyed focus on just two characters in Psycholonials works great. It doesn't reflect on the Homestuck phenomenon as much as I wanted it to, it's a bit "it's because you be on that phone", and Hussie should probably actually read some left-wing theory books instead of just being on the internet. But on a pure character study level it's pretty great, has some rad sci-fi moments, and I was glued to it!

Really fell for this extremely slow and chill JRPG. All the characters are archetypal, but the writing is snappy and I found myself loving the protagonists pretty much immediately. Mostly this is a game where you run back and forth a few small areas completing tasks, but with a real commitment to fleshing out the questgivers and the towns they live in. As a JRPG, Trails is defined by being unfussy - easy quest tracking, clear signposting for when it is and isn't worth it to grind, a customizable magic system that's simpler than it seems, combat with just enough strategic possibilities to be interesting while mostly letting you coast through the whole thing, and a big ol' speed-up button.
It can be a little sleepy but if you let yourself sink into it it really works, and I imagine it only gets better as it digs deeper into its lore and the other continents in future games. I'm pumped to see it unravel over the next however-long it takes me to catch up.