Nostalgia for an age that never existed

FSR answers a deep and philosophical question: How do walkcels manage to reach places us carchads can access with ease?
The answer is a keymash full of personality and charisma.

This game has a deep sense of style and in my opinion nails everything that it sets to be: a tedious laissez faire affair in an island where nobody really gives a shit about living in a schizophrenic, Groundhog Day 9/11 happenings. Not even the game itself really cares about what's going on in it's own surface, more preocupied with making you vibe with it's fairly boring mechanics and funky "summery" arranges of classical pieces of music. Why yes, I do have a soft spot for Ravel's Bolero

Every single thing in this game strives to sedate you just enough for you to fall out of your chair with a smack on the face with some stupidly twisted revelation, making me wish that the Nintendo DS had a sedative tool implemented on it, kinda like the [gameboy](https://assets.newatlas.com/dims4/default/dbc81e2/2147483647/strip/true/crop/500x333+0+18/resize/1200x800!/quality/90/?url=http%3A%2F%2Fnewatlas-brightspot.s3.amazonaws.com%2Farchive%2F11669_12050945919_3.jpg). Long story short, I wanna be sedated with the DS.

I'm so sorry everyone, but sudafans were right once again, this rocks. May god help us all...

Reviewed on May 18, 2022


Comments