-No little german dev don't go to the anime cave!
+Oh mein Gott zees is ein cave full of geimu inhalt

The other heavily anime inspired sci-fi game with a latin title that released this year, and easily the most memorable of the two, Ilya Kushinov eat your heart out.

An extremely satisfying inclusion to the survival horror genre, this game does just the right work on the true and tested formula of earlier games like Silent Hill and Resident Evil to make it feel, with a spotless resource management system that really has you sweating over long corridors or cursing yourself over every diminute mistake you make (the auto lock on worked flawlessly for me, which made it even more desperating whenever I missed a shot by panic clicking) and some pretty entertaining puzzles that are easy to follow, sans one or two somewhat long trial and error puzzles where you just have to turn a bunch of stuff around until it goes click.

Where the game loses me is in its presentation. Whenever the game is about the inner workings of this future wasteland of a galaxy we have come to inhabitate I'm completely hooked, even more with the main character's position in all of it and how it's shown ingame. The problem is, a huge part of the aesthetics of the game felt to me as just moody anime, sticking out of the other styles it's packaged with to the point I dreaded to see a cinematic play out whenever I entered an important looking room, hoping it would not be just another anime girl looking at the camera with melancholically sad eyes. It doesn't really help that the last part felt like a pretty rushed copy of Silent Hill.

All in all, this one's for the road. I really recommend it to anyone who has even a passing interest in survival horror, aand I bet it's even more enjoyable if you aren't burned out of the internet anime noosphere. Weebness be damned those Casque à pointe can work a game!
No 9/11 joke today, I haven't really felt disco in a couple of weeks.

Reviewed on Nov 07, 2022


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