Bio
im a pig

I enjoy games

I bought a 3ds, and I hacked it. Goody!

1-4: Who cares!
5: favs
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Donor

Liked 50+ reviews / lists

GOTY '22

Participated in the 2022 Game of the Year Event

Noticed

Gained 3+ followers

Gamer

Played 250+ games

2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

Favorite Games

Resident Evil 4
Resident Evil 4
The Wonderful 101: Remastered
The Wonderful 101: Remastered
Space Station 13
Space Station 13
Lisa
Lisa
Jagged Alliance 2
Jagged Alliance 2

336

Total Games Played

012

Played in 2024

294

Games Backloggd


Recently Played See More

ACA Neo Geo: Puzzle Bobble
ACA Neo Geo: Puzzle Bobble

Apr 22

Street Fighter 6
Street Fighter 6

Apr 22

Super Street Fighter II Turbo
Super Street Fighter II Turbo

Apr 21

Dragon's Dogma II
Dragon's Dogma II

Apr 14

Shin Megami Tensei: Strange Journey Redux
Shin Megami Tensei: Strange Journey Redux

Mar 24

Recently Reviewed See More

Really fun game, but I have two big issues with it

1. The garbage bubbles that get sent to you should always prioritize areas where bubbles are higher up I.E. "safe" areas. I can't count how many times I've been one shot away from a huge comeback only to be instantly killed by a single bubble landing in the exact worst spot instead of the 80% of the screen that is totally unoccupied.

2. The timer produces too many checkmate scenarios. If you have any bubbles in the bottom row, and the next three bubbles the game gives you aren't going to be enough to clear them up, then screen shake may as well be an instant game over. There are a lot of potential solutions for this one.

I think if pushing the whole board down would result in a game over, you could instead have an equivalent number of bubbles materialize in the aforementioned safe areas. This would still disrupt the player by reinforcing/undermining the chokes they've been setting up. Something tells me that you could exploit this, but I'm not sure how.

A second solution could be to prevent the timer from moving forward on turns when the player pops a bubble, however this doesn't solve the basic problem of bad bubble RNG intersecting with running out of time.


These kinds of RNG problems are especially egregious in a game where there is already a second player introducing noise. It's like if in a boxing max the ref suddenly started throwing superman punches to keep the boxers on their toes.

I recently played some light-gun games and boy are my arms tired!

A game with a ton of interesting mechanics that slowly get paved over as you inevitably become overleveled. Who cares about staggering enemies or knocking them into things or attacking their weakpoints when they all die in 10 seconds anyways? I did have a lot of fun for a while though. 3 stars feels low, but 4 definitely feels high. I won't worry about it too much. I'm sure modern capcom can withstand one lukewarm review.