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1 day ago




DavidVideo reviewed Evil West
Zapper block/pull/dash are so fucked. Dash completely outclasses hero punch. Pull and dash give the exact same reward as block with non of the risk. Every enemy apart from bosses is vulnerable to pull and dash, so it dominates combat to the point that doing anything else feels like deliberately making mistakes for fun.

The environments and graphics and such definitely give the impression that they're meant to "wow" but they just weren't for me. The busy-ness and "fidelity" of all the models and textures crossed with the stiff and somehow paradoxically slippery animation gives it the visual tone of a high budget asset flip.

I skipped every cutscene I could, and of those I couldn't skip I can recall only one. Rentier (our hero) struggling at the controls of an elevator trying to make it move, when his tech-y companion, Verge, says "Good thing you've got a friend like me around to fix this stuff up for you!" he then walks into the elevator, hovers his hand over a single giant lever, pulls it, and the elevator immediately works.

Yet another argument in favour of skippable cutscenes.

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