Almost 20 years after its release, playing Four Swords Adventures has only recently become a plausible endeavor. In The Ancient Days, in order to play this game in "the real way" that the developers intended, one would need access to the following:
-A TV in a location suitable for four prospective players
-A Nintendo Gamecube
-A copy of The Legend of Zelda: Four Swords Adventures
-Three other local human beings of comparable skill, compatible schedules, a consistent and persistent interest in playing a 15 hour long Zelda game to completion, and a modicum of amicable chemistry amongst themselves and with you (So we had might as well give up right now)
-FOUR(!!!) working Gameboy Advances
-Enough batteries (or charging solutions) to sustain those four GBAs for 15 hours of play
-FOUR(!!!) rare and expensive GBA to GCN cables, of which I personally saw exactly ONE in the entire decade between 2000 and 2010.
Now we have Parsec, Dolphin, and Discord, and we can play this very fun and very cool co-op game.
Oh did you want like, actual criticism? Uh... the more puzzly levels can be huge pace breakers in a way that isn't really great for an otherwise fast-paced thing like this. It would also benefit from some system that could warp a lagging teammate to the screen boundary that all three other players are pushing against, trying to move on and patiently waiting. Generally though, this rules. Great fun.
-A TV in a location suitable for four prospective players
-A Nintendo Gamecube
-A copy of The Legend of Zelda: Four Swords Adventures
-Three other local human beings of comparable skill, compatible schedules, a consistent and persistent interest in playing a 15 hour long Zelda game to completion, and a modicum of amicable chemistry amongst themselves and with you (So we had might as well give up right now)
-FOUR(!!!) working Gameboy Advances
-Enough batteries (or charging solutions) to sustain those four GBAs for 15 hours of play
-FOUR(!!!) rare and expensive GBA to GCN cables, of which I personally saw exactly ONE in the entire decade between 2000 and 2010.
Now we have Parsec, Dolphin, and Discord, and we can play this very fun and very cool co-op game.
Oh did you want like, actual criticism? Uh... the more puzzly levels can be huge pace breakers in a way that isn't really great for an otherwise fast-paced thing like this. It would also benefit from some system that could warp a lagging teammate to the screen boundary that all three other players are pushing against, trying to move on and patiently waiting. Generally though, this rules. Great fun.