I'm sorry dog, I just can't. I don't like having to change equipment for every boss. I don't like hitting enemies for 1 or 2 damage until my combo ramps up and I can start maybe hitting it for actual numbers. I don't like having everything come to a screeching halt every two seconds because somebody's casting a spell. I do not appreciate arbitrarily placed invisible traps that only exist to make me cast a slow-ass spell every time I walk into a room. None of the systems in this game give me any satisfaction or joy. Fiddling with inventory crap is almost universally my least favorite part of any game, and Vagrant Story perfectly represents to me the issues with difficulty in so many RPGs. Show up with the right gun and fire the silver bullet, or prepare for abject misery. The only choices are the right and the wrong, and even being right still feels like shit. In my experience, I have found defenders of Vagrant Story's gameplay to all be operating under the same misunderstanding. Something having depth or it being difficult to discover, does not actually make it fun. The complexity of Vagrant Story does not, in any way make it a more enjoyable experience for me to play. It just makes it even easier for me to have a miserable, god-awful time by entertaining any of the fifty thousand ways to play it "wrong." Even if you're doing Vagrant Story "right", it is so stop-and-start, so infuriatingly slow in each of the wrong ways, so loaded to bear with stupid block puzzles that even the game's fans don't seem to actually like, that I am adamantly convinced no teacher in the world can help me learn how to enjoy playing Vagrant Story.

The writing however, is something else entirely. As is typical of all these Ivalice games, it is stellar. The dialog here is immaculate and carries the same type of maturity present in Xenogears and Final Fantasy Tactics which is so uncharacteristic of the rest of the medium even today, but especially for in its time. The most impressive thing about this whole game though is the honest to god cinematography of its cutscenes. The introductory section is absolutely phenomenal and feels like a genuine feature film, in a way that not even Metal Gear Solid does. It's such a pity that I find it hard to enjoy playing through this even with a supercharged, action-replay powered character. Even when making the combat as painless as possible for me in this way, on a second playthrough, just trying to navigate and traverse Lea Monde is so fucking irritating to me that no amount of optimism can show me a good time. If I felt like being even more inflammatory, I could call Vagrant Story the worst metroidvania I've ever played, but even if every second of gameplay makes me wish I were dead, its writing and cutscenes absolutely demand my respect.

Reviewed on May 07, 2020


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