Bio
5: I'm reborn once again and again and again... / Where am I / What are you
4 1/2: What dreams are
4: Pedagogical
3 1/2: Big revelations
3: New ways
2 1/2: Always trascendental... but in a bad way / Sometimes trascendental in a good way... if you use your imagination
2: Sounds good on paper or by being told by other people / Boring
1 1/2: Unhealthy / Cursed
1: Bad but forgettable
1/2: Bad and it will torment you
Personal Ratings
1★
5★

Badges


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Received 5+ likes on a review while featured on the front page

Donor

Liked 50+ reviews / lists

Elite Gamer

Played 500+ games

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Created 10+ public lists

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Created a list folder with 5+ lists

On Schedule

Journaled games once a day for a week straight

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Journaled 5+ games in a single day

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

Gamer

Played 250+ games

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Gained 15+ followers

N00b

Played 100+ games

Noticed

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Favorite Games

Demon's Souls
Demon's Souls
Bangai-O Spirits
Bangai-O Spirits
Resident Evil 4
Resident Evil 4
Spelunky
Spelunky

509

Total Games Played

002

Played in 2024

000

Games Backloggd


Recently Played See More

Devil Daggers
Devil Daggers

Mar 23

Drakengard 3
Drakengard 3

Jan 30

Deathloop
Deathloop

Dec 30

The Witcher 2: Assassins of Kings - Enhanced Edition
The Witcher 2: Assassins of Kings - Enhanced Edition

Nov 08

Ghostwire: Tokyo
Ghostwire: Tokyo

Nov 04

Recently Reviewed See More

So I played Drakengard 3 for about 7 hours when I was sick and in bed... and it is chaotic in the best sense of the word. I liked the pre-rendered backgrounds and wish there were more of them. I also liked the facial animations, and I think the game would be better if it had more close-ups of the characters.
In the end, I got tired, but I thought a lot while playing. From the moment I started the game, I liked the violence that the main protagonist inflicts on his enemies. It's chaotic violence, reflected on screen by the same kind of chaotic violence that's input on the controller: left trigger, square x4, triangle x2, jump, left trigger, right trigger, dpad up, change weapon, jump, triangle, square x5-7, triangle, left trigger, right trigger... and that's how a fight usually goes. It's a mashup of musou and hack'n'slash. It's so convoluted, and even at low framerates it's fun and it works, because the combos are simple but effective, and sometimes the enviroments adds to them.
But since the game's mythos is based on songs... I kept thinking about songs and where the ending could be heading to. So somehow I started to wander into what my intentions would be in writing or making a work of art. This problem has a name and it's motivation: "Why am I writing for? Is it because I want to open everyone's eyes by force or surprise?" No, I don't have any desire to be a self-imposer. I don't want others to hear a song that contains what I desire or what I've seen in the past - a song like that would make others want something, anything, and that's not my intention. In the end, I resolved that the kind of art I would like to make is the one where I try to prevent an image, to make a gaze avert or look for an image or vice versa, to actually take something into the future, or to make others dream or wake up... That's not always clear.

"Many missed opportunities".
I don't know why it says that trees are your enemies, if they are the best element in the game...