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Druadan is now playing NieR Re[in]carnation

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Druadan is now playing Yakuza 5 Remastered

24 days ago


Druadan reviewed Dragon's Dogma II

This review contains spoilers

Dragons Dogma II is a great game overall, with a few flaws that started to irritate me the more I played the game.

The gameplay itself feels great, responsive and every attack feels heavy, as if there is real weight behind it. Exploration is rewarding in the sense that it's really intriguing to see what the world has to offer, what big monsters it hides and what cinematic scenario will unfold. I really loved it up until about the 20-hour mark. Fighting the same enemies every 5 meters and not really getting anything of value was a bit demotivating to say the least. Still, I really liked it, and this part of the game is why I'll probably finish some remaining quests.

The story, though, what happened there anyway? The story was like this: 5 little infiltration quests, go talk to this random guy, farm 15 stones, here you have a sword and boom, final boss. It all felt extremely rushed, underdeveloped and not really explained. Why did we have to fight the Talos? Who the hell is Phaesus? I reached Batahl and wanted to play the story just a tad bit more, and suddenly the credits rolled. The last 5 quests were so uneventful and sudden that I couldn't believe it, actually.

So the story is a point of criticism, but not a big one, because I didn't play the game for the story, but for the world, the exploration, and the gameplay. I enjoyed all of these aspects of the game, but they failed to create something that really stood out.

24 days ago


Druadan finished Dragon's Dogma II

This review contains spoilers

Dragons Dogma II is a great game overall, with a few flaws that started to irritate me the more I played the game.

The gameplay itself feels great, responsive and every attack feels heavy, as if there is real weight behind it. Exploration is rewarding in the sense that it's really intriguing to see what the world has to offer, what big monsters it hides and what cinematic scenario will unfold. I really loved it up until about the 20-hour mark. Fighting the same enemies every 5 meters and not really getting anything of value was a bit demotivating to say the least. Still, I really liked it, and this part of the game is why I'll probably finish some remaining quests.

The story, though, what happened there anyway? The story was like this: 5 little infiltration quests, go talk to this random guy, farm 15 stones, here you have a sword and boom, final boss. It all felt extremely rushed, underdeveloped and not really explained. Why did we have to fight the Talos? Who the hell is Phaesus? I reached Batahl and wanted to play the story just a tad bit more, and suddenly the credits rolled. The last 5 quests were so uneventful and sudden that I couldn't believe it, actually.

So the story is a point of criticism, but not a big one, because I didn't play the game for the story, but for the world, the exploration, and the gameplay. I enjoyed all of these aspects of the game, but they failed to create something that really stood out.

24 days ago


24 days ago


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