This would now be my definitive Game of The Year 2023 if I would have played this in 2023.
An absolute masterpiece of a game.

PSVR2 Version:
What an absolute prime example of a PSVR 2 game. The game seems to be in rock hard native headset resolution. Just straight full res. On one level with Demeo and Saints & Sinners. It's razor sharp and no upscale and one of the most high res games you can play on PSVR 2 now. The clarity when you turn around in your standard lobby and look into the distance is insane, when you press X inside a game and look at the diorama of the map, it's mind blowing.

And because of this alone, this is the one game you need show someone when he/she uses the headset for the very first time. This sets the bar extremely high on a technical level for the best first impression possible.

Also, the game has buttery smooth 90fps, no reprojection at all. You would always see and feel 60 reprojection when you move around your hand and it is 100% smooth here. Same with smooth turning and locomotion giving no reprojection at all.

I'm absolutely stunned, this game does everything right and hits all highs and should be played by everyone.

This review contains spoilers

As a sequel, it seems to do everything right at first. The technical improvements are immense, it feels like a big AAA game in a lot of chapters, looks incredibly good and feels good.
But then the biggest weakness of the first one appears again, the general gameplay.
And I don't mean the walking and exploration passages, no, the fighting and stealth sections. They did improve some things and give you more variety in what you can do against them, which is nice, but rather sooner than later that wears out fast and it starts to feel incredibly limited again.
Near the end it just gets incredibly annoying and I started to hate this damn gameplay.
But even more problematic to me this time was the story.
I'm completely spoiling the end here so if you haven't played it, you shouldn't read further.
It became very clear to me very early, around the time Hugo was sick again in the bed at the new town, that the best solution to this whole situation would be to just give up on him and let him die so no one else has to suffer anymore.
But we are continuing, and following his dream of the island and magical pond that's healing him. Which to that point, was great, to be fair.
Only for that story then to lead absolutely nowhere while thousands of people die, while we try to leave that cursed island again with no real solution and a pipe dream of living in the mountains, only for the game to end with Amicia having to kill him anyway. Great, I would have done that 20 hours ago.

It's not the fact that he had to die in the end which feels so disappointing, it's that so much leads to absolutely nothing other than death for others and then they just thought "oh well, let's just live in the mountains that will fix everything" and on top then, he had to die nonetheless.

Still a decent game with some great highs and stunning scenes, but do yourself a favor and use the easiest difficulty, otherwise you might risk abandoning the game before you're being able to finish it.

Bayonetta 2 is a weird one for me to review. Initially when I played it on my Steam Deck in the Wii U version (with 60fps cutscenes), I was blown away by how incredible and pixel sharp it looked, outclassing most of the Switch titles from today even. It immediately felt like a huge improvement in so many aspects. The difficulty was more balanced, the dodge Iframes were more fair and overall it felt like a real sequel with significant improvements and I was sure this could get a better rating than 1 from me or at least the same. But in the last third of the game, maybe at half time point even, it just turns into a boss rush mode with boss after boss after boss after boss after boss without any big traversal or story passages and with that, it started to stagnate, because all you do for a long time here is fighting everyone the exact same way with the exact same handful of combos over and over and over again and I really had a hard time finishing it.
It gets a bit better again at the very end and overall I still liked it very much, but man, the middle to end part was really rough in my opinion and almost ruined the game for me.

This my friends, is a true Game of the Year.

Fantastic sequel to the series after so many years, a sequel with heartwarming twists and a wonderfully playful ending that will warm your heart.

God, I forgot how amazing this game was. Overstylized as fuck, a pure fun fest of characters, story and music, my god the music. Licensed songs are raising games to a whole nother level.
Epic presentation, action packed cutscenes, pure mind boggling madness.
Suda51+James Gunn, this delivered what it promised.


They aren't just doing games like this anymore these days. 🥲

This game is everything you want it to be.


And I mean, everything.

This was a well done little mobile game that even had a real ending and isn't just one of the million GAAS gacha games that never stops. I genuinely really enjoyed this.

Today's session of Project Zomboid was my return to the franchise.
After watching 1 hour of a new LP with the current version and good beginner explanations, I thought I was ready.
I was hoping I also start in a small house like the YouTuber that I can claim as my base and start to collect items for.

But I started inside of a prison with no food. I had plenty of weapons, melee and range, more I could ever carry. I walked to the next building which was a gym, this had everything from carpenter stuff to medicine, but no food. I was overwhelmed with too many of the wrong items for a noob return to the game after years of pausing. I then, hungry as hell, got cornered by zombies, I panicked and didn't know how to attack with my melee weapon and died.

All I wanted was a small house that I can slowly fill with items and upgrade. 😢
I guess "that's life".

Here it is, Halo Infinite.
I made a list of all Halo campaigns sorted from best to worst (You can find it in my profile with notes to every single one) and very early I already knew it won't beat 3, 2 or 4, but I wasn't sure if I put it above 1 (and therefore ODST) or not, I decided to not do that.
Too repetitive was the gameplay, just 1 real biome, just a handful of old enemy types and story missions mostly being in the same looking structures. This ain't it chief. Yes it has one of the best pure shooting gameplay yet and it's so fun to play, but that doesn't make up for all the other flaws. Heck, even the pure open world gameplay isn't that great with a map mostly not made for cars at all and one simple grappleshot that feels limited very fast with the feeling that you should get so many more gadgets that help you to traverse in a cool way, but they never come, it never changes.
After all this time, after all the waiting, that isn't was I was hoping for. The actual story was well told and I liked it, I give it that and that makes it definitely better than 5, but I can't go any higher.

All in all, disappointing.


Barely a game, more a test sandbox for having 20 minutes fun. It's cute but nothing I would recommend paying for.

It's in Game Pass tho and it's 1000G in 10 minutes.

I don't get it.
Played it a few rounds, it's hard as shit and I can't get past the second enemy even after trying several times.
Seems like just another phone game.

The art style is absolutely breathtaking from the very first to the very last second.
It looks so, so incredible. What an experience.


It's more "Costume Quest". If you liked the main game, it's 2 more hours of that, a little bit more streamlined even, with less grinding and walking back and forth, so, thumbs up.