There are times when playing Sable that it felt sublime, coasting across the visually-stunning world as the meditative soundtrack (excellently composed by Japanese Breakfast) played in the background. Then, I would fly over a small hill, the psychics engine would cause my glider to wobble incessantly, and the moment would be gone.

Movement, particularly the gliding, is just a little too janky for a game based on traversal and exploration. There's not a lot to do as you travel between the different outposts, and I really wish the glider felt better–its momentum is broken so easily. Still, there are a lot of things I enjoyed about the game.

Sable wisely realizes that not every game needs combat. It's incredibly refreshing to be able to explore a world without being interrupted by a swarm of enemies every 10-15 minutes.

I appreciated the open-ended story where you really do get to choose your own adventures, although some quests can be a bit too cryptic. A hint system could have been useful. The writing is always excellent and contains some genuine emotional moments.

In some ways this feels like a lost PC game from the past. While it obviously takes some inspiration from Breath of the Wild, it very much feels like a unique piece of work not beholden to the trends of the industry or the current moment. It's won't be for everybody, but it is one of the most interesting and heartfelt games I've played in recent years.

Reviewed on May 26, 2022


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