Bio
She/her, action and horror, terminally online.
Current projects:
Playing every Sonic game
Filling in PS2 horror blindspots
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Busy Day

Journaled 5+ games in a single day

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

Best Friends

Follow and be followed by at least 3 others

Noticed

Gained 3+ followers

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee
The Cat Lady
The Cat Lady
The Void
The Void
God Hand
God Hand
Bayonetta
Bayonetta

1915

Total Games Played

030

Played in 2023

030

Games Backloggd


Recently Played See More

Hi-Fi Rush
Hi-Fi Rush

Feb 01

Shadow the Hedgehog
Shadow the Hedgehog

Feb 01

Gemini Rue
Gemini Rue

Jan 31

Nancy Drew: Secret of the Old Clock
Nancy Drew: Secret of the Old Clock

Jan 31

Sonic Riders
Sonic Riders

Jan 31

Recently Reviewed See More

Shadow has a gun. It's good. Hardest Opening FMV ever, even harder than Adventure. I really think the actual movement and level design here are really strong, apart from Shadow's weird totally vertical jump, this could be a heck of a Sonic game. The thing that ultimately shoots it in the head is its obnoxious and tedious mission system. I'm not even opposed to them principally, it's basically just a recontextualization of Adventure's stage replay mechanics and an attempt to weave them into the narrative. It makes the stages more hang-outable and gives them the breath and breadth necessary for actual exploration, as opposed to the Boost formula's games hyper-structured obstacle courses. It's just those objectives suuuuuuck. 85% of the missions are based on exterminating every enemy of one type in a level without backtracking options, and the combat is sooooo bad so bad. If it was fun this game would easily beat A2, you shoot the president and also Sonic and find out finally WHO SHADOW IS.

I'm not fond of it when adventure games like these introduce action elements. Not just because the ones in this game are, well, quite bad, but just like the principle of it. Adventure and puzzle games are often the respite for narrative games where the primary verb isn't "kill", and it only serves to make the games less accessible to the non traditional gaming audience that often flocks to them. Also, like, cover shooting? Really? Game seemed good otherwise tho

One of the least messy Sonic games and, commensurately, one of the least interesting. Sonic Team refined the boost formula here to a pin point, and in a better game (Generations) those mechanics could flow, but the last minute decision here to chop up and segment the levels hurts the pacing so much. And beyond that, it's just like, kind of not what I want from a Sonic game? Don't get me wrong I love going fast, but I want to go fast in these splendorous beautiful stages that evoke the grandeur of nature and the artificial beauty of cityscapes, spaces I want to explore every inch of after I blast through it on a first run. An amusement park seems perfect for that, but the stages here are just kind of visually soulless and chintzy (Starlight Glamour and Planet Wisp excluded) and the music is good but not terribly exceptional, again apart from Planet Wisp. The biggest tone indicator of the whole work is the writing, though. For some reason Sega decided to pick up some terribly obnoxious Happy Tree Friends writers to replace the furry soap opera of previous games with a vapid and meaningless string of self referential quips, with no attempt at a real story. Not looking forward to their work in future games