5 reviews liked by EnzoDuca


Queria ter gostado do jogo, ele é bem feito e a história parece ser bem completinha no fim.

Mas infelizmente, Control para mim deixa a desejar no péssimo level desing, loadings demorados, mapas vazios, inimigos horríveis e repetitivos e a entendiante leitura dos 1000 arquivos que você encontra pelo jogo.

Jogo parece literalmente um "cópia" de Dark Souls.

O tal do Dark Souls dos animes.

Mas mesmo sendo um jogo "cópia" a história se sobressai e os mapas e chefes são bem divertidos e desafiadores. Se quiser mais desafio recomendo jogar sem o acompanhante.

de qualquer forma, foi um ótimo jogo, recomendo!

Jogo mal optimizado. Falta de polimento e direção tiram toda a imersão da história, triste.

FIVE NIGHTS AT FREDDY'S 2 REVIEW

Why did I let myself play FNaF 2 after giving the first game such a low score? Maybe it's because I thought there was an actual chance of refinement here. After all, there is some groundwork in FNaF 1 which I believe could be implemented into something much better.
I knew that being released only 5 months after the first made this an obvious cashgrab - meaning it probably wouldn't actually be a huge upgrade. And yet, I still found myself curious. So I ignored my better judgment and picked it up.
To my own surprise, I actually do think that there are improvements in FNaF 2 when compared to its predecessor. I feel like this COULD HAVE been average, or maybe even good, if there was more time spent polishing it up. As it stands, the sequel does better than the first in a lot of departments - and yet, goes backwards in the one that really matters (for this type of experience.) Gameplay.


SHORT REVIEW

Visuals: 2.5/5
Sound: 1/5
Story: 1/5
Gameplay: 1.5/5
Worldbuilding: 1.5/5
Achievements (Does not count toward overall score.): .5/5
Overall score: 1.5/5

IN-DEPTH REVIEW

Visuals:
FNaF 2 does not look much better than the first game. This is definitely contributable to its short development time. In fact, there are assets reused from FNaF 1 - which would be fine, if they weren't so ugly.
The rooms are more interesting to look at, though! There's more filling up the spaces, and it feels like a much more realistic location because of it.
The menus and game over screen are still very simple, but I like the ones here better. They're creepier.
I'm also a fan of the ability they added to use the flashlight in different rooms. It reveals characters you might not see otherwise, and gives creepy imagery for a few of them. However, I prefer the way the animatronics play with the camera angles in FNaF 1. They were often much closer to the camera.
FNaF 2 does succeed where it's most important visuals-wise; the character designs are drastically better. Nearly all of them are creepy, and I love the way that space is utilized to make them even creepier. It's really unsettling to see a giant withered Freddy leaning over your desk, or a withered Chica towering over you, or a toy Chica or withered Foxy standing at the end of the hall. (Again, though, I wish that they were closer to the cameras more often. That's the one thing that made them feel large in the first.)
The toy designs do what FNaF 1 failed to - make characters that manage to be both scary AND charming. The shiny, plastic look and the realistic (yet empty) eyes are what do it.
Mangle is my favorite character. The weirdness of their design and the radio noise that accompanies them is so cool. I really did like a lot of the animatronics, though. In fact, the only one I didn't care for was Balloon Boy. I think they could've taken him out and let Mangle serve a similar purpose. Their radio static could interrupt your security feed, or something like that.
The jumpscares have more variety, which is a complaint I had with FNaF 1 and something I really appreciate them improving on with this one.
FNaF 2 still isn't anything particularly special visually, and a lot of it is still ugly. However, I think it hits the mark much better than the first in a lot of ways, especially the ones that count.
Overall, 2.5/5.

Sound:
I honestly liked the sound design better in the first. It was easier to understand, and played into classic audio horror tropes in interesting ways. There's so much going on (something I will address in gameplay) and the audio doesn't always help to distinguish things. For example, I didn't realize that one of the noises wasn't designated specifically for withered Foxy until later levels; it's just supposed to be for when any animatronic is close by. It's confusing.
Phone Guy's voice actor still does a great job, though.
Overall, 1/5.

Story:
While this game is lacking in similar ways to the first story-wise, it does add a few elements which make it a more interesting experience. The cutscenes after each night and the minigames add a little bit to the lore, and give you something to chew on as you play. Still, they're pretty vague and one-note. I also really hate the 'tell a singular story over the course of an entire franchise' mentality this series has. A plot which could easily be told in one game is stretched out over 5+ of them. It spreads itself way too thin, ruining what would otherwise be interesting lore.
Overall, 1/5.

Gameplay:
Good God, where do I start?
This game is a mess. There is way too much going on. There's ELEVEN animatronics total. On top of that, there is a ridiculous difficulty spike on Night 3. It drove me crazy, to the point where i found myself missing the simplicity and monotony of the first. At least it was over faster.
Now, I don't mind difficulty. In fact, I enjoy difficulty. I don't mind the addition of more animatronics or more mechanics. The thing that makes it all so bad is how obviously rushed it is. There's way too much of it all - there's too many ways you're supposed to keep the animatronics at bay, and too many enemies to keep track of.
It gets so overwhelming, especially on Night 6 and 7. These levels really highlight that there's only one way to win FNaF games, and it's to do exactly what's expected of you, with no room for leniency or creativity.
Related note, I hate how small of a reaction time you have to put on the mask with the withered characters. I got good at it during Night 6 and 7, but it's still a ridiculously tiny window.
Also, why in the world can't you skip the minigames? I had to restart the application entirely after so many deaths solely because of those stupid things. They were cool the first few times, then became a nuisance. Especially because your character slows down halfway through a lot of them.
Overall, 1.5/5.

Worldbuilding:
There's a lot more going on here than there was in FNaF 1 - the minigames, the cutscenes, the more fleshed-out locations, and Phone Guy's return (yay.) I ALMOST enjoyed what FNaF 2 had to offer in this department, though it's still not anything great. In fact, the minigames and cutscenes get really repetitive after awhile. On top of that, it's all left very unclear - which is fine to an extent, but since this franchise is so boring, it could really use all the help it can get.
Overall, 1.5/5.

Extra Category - Achievements:
God, don't do it. The Golden Freddy custom night is hell. It took me days to beat it. It was not fun, either. It was just extremely frustrating.
Overall, .5/5.

Overall score, 1.5/5. Like the first, I was hoping to give FNaF 2 a higher score than I ended up giving it. It has better character design, better lore, and better worldbuilding - but it still ends up being a rushed mess with frustrating gameplay. I just can't, in good conscious, recommend it to people anymore than I would FNaF 1.