When I picked up this game, I didn't really know what to expect. I don't know a thing about vocaloids or Touhou and I've never played previous iterations in arcades or on phones, so I was taking quite a risk. Even on sale, Groove Coaster cost me $35 with loads of DLC as an option too (the game is normally $50), which is way more than I typically pay for digital games!. Luckily, I found myself hooked in pretty quickly and grew to appreciate both its choice in music and its fast paced, extremely flashy gameplay. If you like rhythm games and want one that feels designed with controllers in mind, this is the one to go for.

Groove Coaster's gameplay is right in its name; your job is to follow your avatar of choice as it moves along a literal track and press buttons in time with the notes that appear. All you need are two buttons and two sticks, but the game gets a lot of mileage out of them. You'll be flicking and jiggling sticks, holding buttons, pushing/pressing in unison, and doing tons of tapping. It's frantic and intense in all the right ways while never feeling like it's going out of rhythm or isn't meant for a controller. As much as I like Taiko no Tatsujin (which is probably the closest rhythm game mechanically to this one), it never feels 100% right on a controller, so I was pleasantly surprised to see Groove Coaster feel so natural in comparison. The game does an excellent job of slowly doling out new notes over the course of each difficulty level, too. Easy mode only has you doing the most basic of notes and each step up adds some of the others in, giving you a natural curve where you get time to learn everything you need to know. You can also equip items to make things easier or harder, such as items that nullify a number of mistakes or give you more coins for missions at the cost of a stricter win condition. These items don't cost anything to use and they don't prevent you from getting S ranks or mission progress, so there's no reason to be shy about trying them.

Equally impressive are Groove Coaster's visuals, which are incredible to an almost unbelievable degree. Every single song has completely unique visuals, all of which tie into the song both thematically and mechanically. For example, the song "Lost Colors" starts you off with dull, colorless notes that gradually gain more colors as the song goes on. It's a great bit of visual storytelling in a genre that you wouldn't expect it from and it even bolsters the gameplay too. As much as they're out to blow your mind, the visuals are also out to kill you, and the game has no problem distracting you with flashing lights, images that obscure the track (the Misc genre tracks in particular love to do this), and sudden twists and turns that mess up your timing. It sounds like it'd be cheap and frustrating, but since you have plenty of leeway to succeed in a song and the game makes its intent obvious from the get-go, this instead just feels like a cheeky bit of fun and a clever way to challenge players.

Even with all its DLC, the base game still offers an impressive 100 songs, 29 of which are unlockable through some of the game's 300 missions. It's awesome to see this much unlockable content in a modern video game, but I wish the implementation of the missions was done in a way that felt more varied and interesting. Missions are completed through playing specific songs, completing multiple songs in a genre under certain conditions, or by simply buying your way past them with coins. This is all fine and good, but for whatever reason, the game loves to repeat objectives and genres for many of the unlockable songs specifically. Several of them are locked behind the "Complete 10 songs in the Original genre with a full chain" missions, which is obnoxious for multiple reasons. While a good batch of songs, there aren't that many songs in the Original genre, so you'll definitely be replaying those songs many times (I swear if I have to play Kimi no Starlight Road one more time!). The Misc genre also ends up in a similar situation where it gets reused for challenges constantly, except that genre has even fewer songs! It's a strange choice for sure and focusing on the missions means you'll have to neglect many other songs, so I recommend balancing out your playlist and taking breaks from missions every time they want you to play Link Link Fever yet again or whatever, just so you get to make use of that huge tracklist.

Full chains are a pain that can turn the experience from an immersive one to one that's the musical equivalent of a checklist, and that just plain stinks. You see, to get a full chain, you need to hit every single note in a song, including the "Ad-lib" notes that are completely invisible. You're meant to figure these out based on the rhythm of the song, but considering that a typical song has near or more than a thousand notes, it's very easy to miss them in the heat of the action. There's an item that makes them visible, but with that on, you can no longer use an item to nullify misses, meaning you need to be absolutely perfect. Unless you're really good at the game, you'll likely want to stick to Easy and Normal songs for full chains, which means even more repetition in that you'll be replaying the same songs on the same difficulties. Ad-libs are an interesting idea on paper and probably make more sense in the arcades as a way for skilled players to flaunt their knowledge, but at home, they just feel like someone slapped a collectahon checklist onto this rhythm game and I found myself wishing they weren't a thing.

With an impressive variety of songs, including picks from anime like Neon Genesis Evangelion and Gurren Lagann, tons of Touhou remixes, as well as music from various Taito games like Darius, Bubble Bobble, and even Lufia 2, Groove Coaster feels like one of the best rhythm games in years. It plays fantastically, has what may be the best visuals to ever grace a game in the genre, and is chock full of content. The asking price is steep, but this is one that's still absolutely worth buying. I get the impression this game went somewhat under the radar and that's a shame considering how rare rhythm games tend to be nowadays. If you're like me and you wish the genre had more of a presence, check Groove Coaster out and you'll quickly learn that the genre still has life in it yet.

Reviewed on Apr 07, 2022


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